In lieu of an abstract, here is a brief excerpt of the content:

contributors eSpen aarSetH is principal researcher at the Center for Computer Games Research, IT University of Copenhagen, and adjunct professor at the Department of Media and Communication, University of Oslo. From 1996 Aarseth was associate professor and from 2002 professor at the Department of Humanistic Informatics at the University of Bergen, which he co-founded. He holds a Cand. Philol. in comparative literature and a Dr. Art. in humanistic informatics, both from the University of Bergen. He has published research on digital power and democracy, SF and cyberpunk, digital media, digital literature, humanistic informatics, games and narrative, women and gaming, game ontology, games and crossmedia, game addiction, and mobile games. Espen is also co-founding editor-in-chief of the journal Game Studies, founder of the Digital Arts and Culture conference series, co-founder of the Philosophy of Computer Games conference series, and author of Cybertext: Perspectives on Ergodic Literature (Johns Hopkins University Press 1997), a comparative media theory of games and other aesthetic forms. Jan Baetens is professor of Cultural Studies at the University of Leuven. He has published widely, often in French, on word-and-image relationships in contemporary culture and is specializing in the poetics of the so-called minor genres (photonovella, graphic novel and comics, novelization). His publications include La novellisation: Du film au livre (2008) and Pour le roman-photo (2010). With Ari Blatt, he guest-edited a volume of Yale French Studies on “Writing and the Image Today” (No. 114, 2008) and, with Jean-Jacques Poucel, a double issue on constrained writing in Poetics Today (30.4 and 31.1, 2009 and 2010). A published poet, he has written collections on subjects such as basketball, comics, and JeanLuc Godard. In 2008 he was awarded the triennial prize for poetry of the French Community of Belgium. He serves also on the board of Word and Image. MarK BernStein is chief scientist at Eastgate Systems, where he directed research on hypertext tools and literary hypertext. He is the designer of Tinderbox , a pioneering system for making, visualizing, analyzing, and sharing notes, and the author of numerous scientific papers as well as of The Tinderbox Way. A graduate of Swarthmore College, he received his doctorate in chemistry from Harvard University. Jay daVid Bolter is the Wesley Chair of New Media at the Georgia Institute of Technology. He is the author of Turing’s Man: Western Culture in the Computer Age (1984); Writing Space: The Computer, Hypertext, and the History of Writing (1991; 266 contri Bu to r s second edition 2001); Remediation (1999), with Richard Grusin; and Windows and Mirrors (2003), with Diane Gromala. In addition to writing about new media, Bolter collaborates in the construction of new digital media forms. With Michael Joyce, he created Storyspace, a hypertext authoring system. With Professor Blair MacIntyre and the AEL at Georgia Tech, he is helping to build Augmented Reality (AR) and mobile technology systems for games and to stage dramatic and narrative experiences for entertainment and informal education. iVana Brozić graduated in English at the University of Zagreb and took her MA in Theatre Studies at the University of Reading. Following her core interest in theater and performance, in her recently completed PhD she looks at the forms and meanings of the concept of intermediality in the spatial, aural and visual phenomenon of theater. She has contributed to numerous symposia with her explorations of the contemporary theatre’s use, appropriation, and interaction with other artistic media involving, as in this article, fictionalized biographies of artists. She now lives and works in Croatia. eriK CHaMpion is an Associate Professor and Director of Research and Postgraduate Studies at the Auckland School of Design, Massey University, New Zealand. He studied architecture, philosophy, and engineering (Geomatics). Erik recently published a book on virtual heritage entitled Playing with the Past (Springer HCI Series) and he is currently editing a book for ETC Press on game mod design theory and criticism. His most recent supervising and research involved Mac OS-based game design, intermedia/hybrid tactile panorama tables, biofeedback for immersive gameplay, evaluation critique of virtual heritage, thematic interfaces, history-based game environments, and warping for projection onto 3D surfaces. He is a member of ICIP ICOMOS, and on the editorial boards of Journal of Virtual Reality and Broadcasting; Games & Culture: A Journal of Interactive Media; Gaming and Virtual Worlds; the International Journal of Gaming and Computer-Mediated Simulations (book review co-editor); the International Journal of People-Oriented Programming (IJPOP); and Loading. Brian...

Share