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SUMMA TECHNOLOGIAE ELECTRONIC MEDIATIONS Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors 40 SUMMA TECHNOLOGIAE Stanisław Lem 39 DIGITAL MEMORY AND THE ARCHIVE Wolfgang Ernst 38 HOW TO DO THINGS WITH VIDEOGAMES Ian Bogost 37 NOISE CHANNELS: GLITCH AND ERROR IN DIGITAL CULTURE Peter Krapp 36 GAMEPLAY MODE: WAR, SIMULATION, AND TECHNOCULTURE Patrick Crogan 35 DIGITAL ART AND MEANING: READING KINETIC POETRY, TEXT MACHINES, MAPPING ART, AND INTERACTIVE INSTALLATIONS Roberto Simanowski 34 VILÉM FLUSSER: AN INTRODUCTION Anke Finger, Rainer Guldin, and Gustavo Bernardo 33 DOES WRITING HAVE A FUTURE? Vilém Flusser 32 INTO THE UNIVERSE OF TECHNICAL IMAGES Vilém Flusser 31 HYPERTEXT AND THE FEMALE IMAGINARY Jaishree K. Odin 30 SCREENS: VIEWING MEDIA INSTALLATION ART Kate Mondloch 29 GAMES OF EMPIRE: GLOBAL CAPITALISM AND VIDEO GAMES Nick Dyer-Witheford and Greig de Peuter 28 TACTICAL MEDIA Rita Raley 27 RETICULATIONS: JEAN-LUC NANCY AND THE NETWORKS OF THE POLITICAL Philip Armstrong (continued on page 411) [3.139.97.157] Project MUSE (2024-04-26 05:26 GMT) 26 DIGITAL BAROQUE: NEW MEDIA ART AND CINEMATIC FOLDS Timothy Murray 25 EX-FOLIATIONS: READING MACHINES AND THE UPGRADE PATH Terry Harpold 24 DIGITIZE THIS BOOK! THE POLITICS OF NEW MEDIA, OR WHY WE NEED OPEN ACCESS NOW Gary Hall 23 DIGITIZING RACE: VISUAL CULTURES OF THE INTERNET Lisa Nakamura 22 SMALL TECH: THE CULTURE OF DIGITAL TOOLS Byron Hawk, David M. Rieder, and Ollie Oviedo, Editors 21 THE EXPLOIT: A THEORY OF NETWORKS Alexander R. Galloway and Eugene Thacker 20 DATABASE AESTHETICS: ART IN THE AGE OF INFORMATION OVERFLOW Victoria Vesna, Editor 19 CYBERSPACES OF EVERYDAY LIFE Mark Nunes 18 GAMING: ESSAYS ON ALGORITHMIC CULTURE Alexander R. Galloway 17 AVATARS OF STORY Marie-Laure Ryan 16 WIRELESS WRITING IN THE AGE OF MARCONI Timothy C. Campbell 15 ELECTRONIC MONUMENTS Gregory L. Ulmer 14 LARA CROFT: CYBER HEROINE Astrid Deuber-Mankowsky 13 THE SOULS OF CYBERFOLK: POSTHUMANISM AS VERNACULAR THEORY Thomas Foster 12 DÉJÀ VU: ABERRATIONS OF CULTURAL MEMORY Peter Krapp (continued from page ii) 11 BIOMEDIA Eugene Thacker 10 AVATAR BODIES: A TANTRA FOR POSTHUMANISM Ann Weinstone 9 CONNECTED, OR WHAT IT MEANS TO LIVE IN THE NETWORK SOCIETY Steven Shaviro 8 COGNITIVE FICTIONS Joseph Tabbi 7 CYBERING DEMOCRACY: PUBLIC SPACE AND THE INTERNET Diana Saco 6 WRITINGS Vilém Flusser 5 BODIES IN TECHNOLOGY Don Ihde 4 CYBERCULTURE Pierre Lévy 3 WHAT’S THE MATTER WITH THE INTERNET? Mark Poster 2 HIGH TECHNEˉ: ART AND TECHNOLOGY FROM THE MACHINE AESTHETIC TO THE POSTHUMAN R. L. Rutsky 1 DIGITAL SENSATIONS: SPACE, IDENTITY, AND EMBODIMENT IN VIRTUAL REALITY Ken Hillis [3.139.97.157] Project MUSE (2024-04-26 05:26 GMT) SUMMA TECHNOLOGIAE University of Minnesota Press Minneapolis London Stanisław Lem translated by Joanna Zylinska Electronic Mediations Volume 40 Originally published in Polish in 1964 as Summa technologiae by Wydawnictwo Literackie. Copyright 2000 Wydawnictwo Literackie, Kraków. Copyright 2010 Barbara Lem and Tomasz Lem. http://www.lem.pl. English translation and Translator’s Introduction copyright 2013 by the Regents of the University of Minnesota. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Published by the University of Minnesota Press 111 Third Avenue South, Suite 290 Minneapolis, MN 55401-2520 http://www.upress.umn.edu A Cataloging-in-Publication record is available from the Library of Congress. isbn 978-0-8166-7576-0 (hc) isbn 978-0-8166-7577-7 (pb) Printed in the United States of America on acid-free paper The University of Minnesota is an equalopportunity educator and employer. 19 18 17 16 15 14 13 10 9 8 7 6 5 4 3 2 1 ...

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