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Illustrations 1.1 A map of media 31 3.1 Perceptual point-of-view sequence from A Beautiful Mind 74 3.2 Perceptual point-of-view sequence from A Beautiful Mind 74 3.3 (Quasi-)perceptual overlay from Fight Club 76 3.4 Intersubjective representation from Fight Club 76 3.5 Representation of internal worlds from Twelve Monkeys 77 3.6 Contextual marker of the representation of internal worlds from Twelve Monkeys 77 3.7 Spatial point-of-view sequence from The League of Extraordinary Gentlemen 80 3.8 (Quasi-)perceptual point-of-view sequence from The League of Extraordinary Gentlemen 81 3.9 Contextual marker of (quasi-)perceptual overlay from Sin City: Hell and Back 83 3.10 (Quasi-)perceptual overlay from Sin City: Hell and Back 83 3.11 Representation of internal worlds from The Sandman: Season of Mist 85 3.12 Representation of internal worlds from The Sandman: Season of Mist 85 3.13 Intersubjective representation from Batman: Arkham Asylum 88 3.14 (Quasi-)perceptual overlay from Batman: Arkham Asylum 88 3.15 (Quasi-)perceptual overlay from Batman: Arkham Asylum 89 3.16 Representation of internal worlds from Batman: Arkham Asylum 90 3.17 Contextual marker of the representation of internal worlds from Psychonauts 91 3.18 Representation of internal worlds from Psychonauts 92 5.1 Frederick Sandys (1829–1904), Helen of Troy 131 5.2 Cesare Dandini (1596–1657), The Abduction of Helen of Troy 132 5.3 Jacques-Louis David (1748–1825), Napoleon at the Saint-Bernard Pass 137 5.4 Christ in the Mandorla with Saints from Ratisbone (ca. 1100) 138 5.5 Jan Steen (1626–79), The Merry Family 139 5.6 Jan Steen, The Saint Nicholas Feast 140 5.7 William Hogarth (1697–1764), Before 142 5.8 William Hogarth, After 143 6.1 A typical multimodal page from Reif Larsen’s The Selected Works of T. S. Spivet 158 6.2 The multimodal (multisemiotic) constitution of the fictional world 167 7.1 Slicing carrots in Cooking Mama 174 7.2 Burning all the cutlets but receiving infinite replacement ingredients in Cooking Mama 175 7.3 Three variations on rules and fiction in video games 176 7.4 Diner Dash: Flo on the Go 178 7.5 StarCraft and Age of Empires II 180 7.6 The Marriage 182 7.7 Karate Champ: 2-d game in a 2-d world 184 7.8 Super Street Fighter IV: 2-d game in a 3-d world 185 7.9 The Sims 2 187 7.10 ssx: Fictional space 188 9.1 Scott collects an extra life that pops up in the storyworld (from Scott Pilgrim & the Infinite Sadness) 215 [3.145.201.71] Project MUSE (2024-04-26 12:52 GMT) 9.2 A “pee bar” is displayed as Scott visits the bathroom (from Scott Pilgrim Gets It Together) 221 9.3 The film emulates the comic book’s use of the “pee bar” (from Scott Pilgrim vs. the World) 222 9.4 A panel is designed to resemble a frame from a fighting game (from Scott Pilgrim’s Precious Little Life) 223 9.5 The film emulating the comic book’s fighting-game panel (from Scott Pilgrim vs. the World) 224 9.6 Video game–style displays during Scott’s final battle (from Scott Pilgrim vs. the World) 226 10.1 A sketch of the experiential background 233 10.2 Max loses consciousness (a graphic narrative scene from Max Payne 2) 241 10.3 Max wakes up at the hospital (a graphic narrative scene from Max Payne 2) 242 10.4 Max’s alter ego (a dream sequence from Max Payne 2) 243 10.5 On linearity and the illusion of free will (a graphic narrative scene from Max Payne 2) 245 12.1 The Doctor Who franchise 287 12.2 The Highlander franchise 289 12.3 The Tron franchise 291 13.1 Transmedial world and game world 298 13.2 A summary of the five senses puzzles 300 13.3 The life of game puzzle videos on YouTube 305 13.4 Sharing practices on Facebook, Twitter, and GetGlue 306 13.5 Reactions to the “recruiting option” 307 13.6 Interaction between transmedial world, tv series, and game 309 13.7 Social aspects of The Maester’s Path 311 15.1 Photo of Cthulhu 340 ...

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