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Teaching Health Care in Virtual Space is the first “how-to” manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments, called “multi-user virtual learning environments” or MUVE. Dr. Estelle Codier has written a step-by-step handbook based on her experience supervising more than 400 learning activities in Second Life®. The book provides specific steps to assess instructional readiness and guidance for assessing student and class readiness. The text is accompanied by lively case studies of student learning illustrate the power of MUVE to transform health care education. The text includes an appendix of evaluation grids, grading matrices, syllabus descriptions, and detailed orientation materials for both faculty and students. While the sample learning activities were designed for nurses, instructors in other disciplines could easily adapt them for use in any MUVE setting.

Table of Contents

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  1. Cover
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  1. Title Page
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  1. Copyright
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  1. Dedication
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  1. Epigraphs
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  1. Contents
  2. pp. ix-xii
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  1. List of Sample Second Life® Learning Activities
  2. pp. xiii-xiv
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  1. Index: Tools to Use
  2. p. xv
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  1. The Author Waiting for Small Group Discussion to Begin (Image)
  2. p. xvi
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  1. Preface
  2. pp. xvii-xx
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  1. Introduction: How to Navigate This Book
  2. pp. xxi-xxvi
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  1. Part I: Introduction to Multi-user Virtual Environments and the Second Life® World
  2. pp. 1-4
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  1. 1. Theoretical, Philosophical, and Pedagogical Foundations for MUVE Learning
  2. pp. 5-19
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  1. 2. What Is a MUVE? What Is MUVE Learning?
  2. pp. 20-27
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  1. 3. The Virtual World Is Your Classroom: Teaching in Second Life®
  2. pp. 28-40
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  1. Part II: Types of MUVE Learning Activities
  2. pp. 41-42
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  1. 4. An Introduction to General Types of MUVE Learning Activities
  2. pp. 43-46
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  1. 5. Solo Learning Activities in Content- or Context-Rich MUVEs: The MUVE as a Learning Crucible
  2. pp. 47-55
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  1. 6. Sample Learning Activities 1-3: Solo Learning in Content- or Context-Rich MUVEs
  2. pp. 56-63
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  1. 7. Pedagogical Benefits of One-on-One MUVE Learning Activities
  2. pp. 64-70
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  1. 8. Sample Learning Activities 4-5: One-on-One MUVE Learning Activities
  2. pp. 71-81
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  1. 9. Pedagogical Benefits of MUVE Small Group Learning Activities
  2. pp. 82-89
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  1. 10. Sample Learning Activities 6-8: Ethics, Genetics, and Disability Small Group Activities
  2. pp. 90-96
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  1. 11. Sample Learning Activity 9 (Complex Small Group MUVE Learning Activity): Clinical Rounds
  2. pp. 97-105
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  1. 12. Sample Learning Activity 10 (Complex Small Group MUVE Learning Activity): Building Small Group Consensus Skills
  2. pp. 106-114
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  1. Part III: Planning, Designing, and Executing a MUVE Learning Activity
  2. pp. 115-116
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  1. 13. Instructor Readiness for MUVE Instruction
  2. pp. 117-123
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  1. 14. Assessment of Students and Other Factors Related to MUVE Teaching Success
  2. pp. 124-129
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  1. 15. Orientation to Second Life®
  2. pp. 130-140
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  1. 16. Designing a MUVE Learning Activity, Part I: Readiness for MUVE Learning
  2. pp. 141-149
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  1. 17. Designing a MUVE Learning Activity, Part II: Implementing MUVE Learning
  2. pp. 150-156
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  1. 18. Special Topics
  2. pp. 157-164
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  1. 19. Problems and Pitfalls of MUVE Learning
  2. pp. 165-178
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  1. 20. Design and Implementation of a MUVE Emotional Intelligence Course
  2. pp. 179-186
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  1. Part IV: Appendixes
  2. pp. 187-188
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  1. Appendix 1-33
  2. pp. 189-258
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  1. About the Author
  2. pp. 259-262
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