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summary

Literary scholars face a new and often baffling reality in the classroom: students spend more time looking at glowing screens than reading printed text. The social lives of these students take place in cyberspace instead of the student pub. Their favorite narratives exist in video games, not books. How do teachers who grew up in a different world engage these students without watering down pedagogy? Clint Burnham and Paul Budra have assembled a group of specialists in visual poetry, graphic novels, digital humanities, role-playing games, television studies, and, yes, even the middle-brow novel, to address this question. Contributors give a brief description of their subject, investigate how it confronts traditional notions of the literary, and ask what contemporary literary theory can illuminate about their text before explaining how their subject can be taught in the 21st-century classroom.

Table of Contents

  1. Cover
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  1. Title Page
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  1. Copyright
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  1. Contents
  2. pp. vii-viii
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  1. Acknowledgments
  2. p. ix
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  1. Introduction
  2. pp. xi-xxxi
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  1. 1. Roll a D20 and the Author Dies
  2. pp. 1-14
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  1. 2. Consider the Source: Critical Considerations of the Medium of Social Media
  2. pp. 15-42
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  1. 3. Voice of the Gutter: Comics in the Academy
  2. pp. 43-68
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  1. 4. Television: The Extraliterary Device
  2. pp. 69-96
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  1. 5. Hypertext in the Attic: The Past, Present, and Future of Digital Writing
  2. pp. 97-125
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  1. 6. The ABCs of Viewing: Material Poetics and the Literary Screen
  2. pp. 126-154
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  1. 7. “Let the Rhythm Hit ’Em”: Hip-Hop, Prosody, and Meaning
  2. pp. 155-181
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  1. 8. Thinking Inside the Box: A Short View of the Immorality and Profaneness of Television Studies
  2. pp. 182-213
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  1. 9. Middlebrow Lit and the End of Postmodernism
  2. pp. 214-240
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  1. Contributors
  2. pp. 241-243
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  1. Index
  2. pp. 245-251
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Additional Information

ISBN
9780253007209
Related ISBN
9780253003102
MARC Record
OCLC
796384120
Pages
284
Launched on MUSE
2012-07-18
Language
English
Open Access
No
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