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  • Contributors

Will Brooker is Reader and Director of Research in Film and Television at Kingston University, UK. His books include Alice's Adventures (Continuum, 2004), The Blade Runner Experience (Wallflower, 2006), and the British Film Institute's Film Classics volume on Star Wars (2009). His next book is Hunting the Dark Knight.

Anna Froula is Assistant Professor of Film Studies at East Carolina University. She has published her work in the Journal of War and Culture Studies, Global Media Journal, Globalizing Dissent: Essays on Arundhati Roy (Routledge, 2008), and Iraq War Cultures (Peter Lang, 2011). She is coeditor of Reframing 9/11: Film, Popular Culture, and the "War on Terror" (Continuum, 2010) and of Terry Gilliam: It's a Mad World (Columbia University Press, forthcoming).

Vincent M. Gaine is an independent postdoctoral researcher. His monograph Existentialism and Social Engagement in the Films of Michael Mann is forthcoming from Palgrave in 2011. He has published on Batman and gender in the films of James Cameron. He is currently researching the work of Christopher Nolan.

Derek Johnson is Assistant Professor of Media and Cultural Studies at the University of Wisconsin-Madison. His book, currently titled Creative License: Media Franchising and the Collaborative Production of Culture, is forthcoming from New York University Press.

Liz Powell is a PhD student at the University of East Anglia. Her research examines representations of trauma in post-9/11 film and literary fiction. Related interests include the gendering of trauma, the relationship between trauma and space, and the function of trauma within popular cultural discourses.

Karen Randell is a Principal Lecturer in Film at Southampton Solent University. Her publications include Screen Methods (Wallflower, 2005), The War Body on Screen (Continuum, 2008), and Reframing 9/11: Film, Popular Culture and the "War on Terror" (Continuum, 2010).

Bob Rehak is Assistant Professor of Film and Media Studies at Swarthmore College, where his teaching and research interests include animation, new media, fandom, and special effects. His work has appeared in The Video Game Theory Reader, Videogame/Player/Text, The Cybercultures Reader, and Film Criticism.

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