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Systems, Games, and the Player: Did We Manage to Become Human?
- MLN
- Johns Hopkins University Press
- Volume 122, Number 5, December 2007 (Comparative Literature Issue)
- pp. 1005-1027
- 10.1353/mln.2008.0040
- Article
- Additional Information
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The essay is part of an overall effort to translate the traditions of German idealism and contemporary systems theory into a discourse infused by the rhetoric and operations of cybernetics. This is a step best tracked explicitly. The language of open as opposed to closed systems, feedback loops, autopoeisis, turbulence, chaos, and gaming not only characterizes a vast amount of the scientific and cultural programming taking place today; it is a rhetoric with deep roots in the traditions of critical theory, hermeneutics, and language-intensive philosophy. With reference above all to Kant, Hegel, Walter Benjamin, James Gleick, Fritjof Capra, Anthony Wilden, and Niklas Luhmann.