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Production Protection to Copy(right) Protection: From the 10NES to DVDs
- IEEE Annals of the History of Computing
- IEEE Computer Society
- Volume 31, Number 3, July-September 2009
- pp. 54-63
- Article
- Additional Information
Much of what modern digital rights management (DRM) systems attempt to accomplish was actually forcefully implemented on videogame consoles beginning with the Nintendo Entertainment System (NES) and SEGA Genesis system in the early 1980s. Examining the links between modern DRM mechanisms and these early production and copy protection systems can help contextualize the future of media production and access.