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Table of Contents

  1. Introduction
  2. Akiko Sugawa-Shimada, Sandra Annett
  3. pp. 1-7
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  1. Cross-Referential Transmedia Narrative and the Virtual Corporeality of Character/Cast
  2. Akiko Sugawa-Shimada, Nishimura Keiko
  3. pp. 11-31
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  1. The Prince of Tennis in 2- and 2.5D: Character Growth and Growth into Character
  2. Iwashita Hōsei, Brian Bergstrom
  3. pp. 32-46
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  1. The Actualizing Platform: 2.5 Dimensions in the VTuber Media Ecology
  2. Patrick Gwillim-Thomas
  3. pp. 49-69
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  1. "Bringing Fiction to Life": Exploring Intermedia Communication in 2.5D Culture
  2. Joel Gn
  3. pp. 70-86
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  1. Live Concerts by Voice Actresses/Characters as State of Exception: The Affect and Subjectivity of the Audience as Necessary Conditions
  2. Kawamura Satofumi, Luciana Sanga
  3. pp. 87-94
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  1. Characters' Amnesia in 2.5D Culture: Affective Reception of Bronze Statues of Anime and Manga Characters and Public Sculptures
  2. Kohki Watabe
  3. pp. 97-119
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  1. Turtles Crunching Sugar: Some Thoughts on Why "Real Is Better" for Chinese and Taiwanese Dangaiju Idol Shippers
  2. Teri Silvio
  3. pp. 120-142
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