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In this Issue

Table of Contents

  1. Introduction: Games and sf
  2. Darshana Jayemanne, Cameron Kunzelman
  3. pp. 111-113
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  1. Citizens of the future: Science fiction and the games of citizen science
  2. Colin Milburn, Melissa Wills
  3. pp. 115-144
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  1. Making and remaking the Galaxy Far, Far Away: Transmedia worldbuilding and Star Wars: The Roleplaying Game
  2. Nick Bestor
  3. pp. 145-168
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  1. 'I find this disgusting but I can't help myself': Videogame panics and sinister origins in 1990s sf media
  2. Emilie Reed
  3. pp. 169-186
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  1. Fictional games and utopia: The case of Azad
  2. Stefano Gualeni
  3. pp. 187-207
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  1. How sf is embodied in level structures: Singular space in computer game interiors and game mechanics
  2. Marc Bonner
  3. pp. 209-234
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  1. 'Allowing ourselves to be more diverse': Meghna Jayanth on game narrative, labour and 80 Days
  2. Cameron Kunzelman, Darshana Jayemanne, Meghna Jayanth, Michael Lutz
  3. pp. 235-242
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  1. 'Retellings and reversions': A conversation on writing game experience with Ruth E.J. Booth
  2. Darshana Jayemanne, Cameron Kunzelman, Ruth E.J. Booth, Michael Lutz
  3. pp. 251-256
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  1. 'Each of those tools, each of those games': Austin Walker on writing, gaming and game mastering
  2. Cameron Kunzelman, Austin Walker, Michael Lutz
  3. pp. 257-263
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  1. About the contributors
  2. pp. 265-267
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