1. Introduction
  2. pp. 1-3
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  1. White-Collar Play: Reassessing Managerial Sports Games
  2. Branden Buehler
  3. pp. 4-17
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  1. Beyond: Two Souls, Performance Capture, and the Negotiatory Nature of Control
  2. Gus Cook
  3. pp. 18-28
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  1. Your Daughter Is in Another Castle: Essential Paternal Masculinity in Video Games
  2. Shannon Lawlor
  3. pp. 29-42
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  1. Reaching Toward Home: Software Interface as Queer Orientation in the Video Game Curtain
  2. Whitney Pow
  3. pp. 43-56
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  1. The Futures of Game Studies
  2. The Editors
  3. p. 57
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  1. Missing a Piece: (The Lack of) Board Game Scholarship in Media Studies
  2. Paul Booth
  3. pp. 57-60
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  1. Hardcore Failure in a Casual World
  2. Shira Chess
  3. pp. 60-62
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  1. Power in the Visual: Examining Narratives of Controlling Black Bodies in Contemporary Gaming
  2. Kishonna L. Gray
  3. pp. 62-66
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  1. Play, Things: Games, Materialism, and the Production of Culture
  2. Carly A. Kocurek
  3. pp. 66-70
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  1. The Long Tale of Downloadable Convergence
  2. Matthew Thomas Payne
  3. pp. 70-73
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  1. A Call to Action for Video Game Studies in an Age of Reanimated White Supremacy
  2. TreaAndrea M. Russworm
  3. pp. 73-76
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  1. Are We There Yet?: The Politics and Practice of Intersectional Game Studies
  2. Adrienne Shaw
  3. pp. 76-80
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  1. Girls Will Be Boys Cross-Dressed Women, Lesbians, and American Cinema by Laura Horak (review)
  2. Britta Hanson
  3. pp. 81-82
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  1. Pixar and the Aesthetic Imagination by Eric Herhuth (review)
  2. Peter C. Kunze
  3. pp. 83-84
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  1. Debugging Game History A Critical Lexicon ed. by Henry Lowood and Raiford Guins (review)
  2. Cameron Lindsey
  3. pp. 85-86
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