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Table of Contents

  1. Polite Gamesters, Bewitching Games: On the History of Games and Literary Study
  2. Erin N. Bistline, Ann R. Hawkins
  3. pp. 1-11
  4. DOI: https://doi.org/10.1353/cea.2017.0000
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  1. Gambling on Gaming: Mary Robinson’s Literary Censures of the Fashionable Vice
  2. E. Leigh Bonds
  3. pp. 12-37
  4. DOI: https://doi.org/10.1353/cea.2017.0001
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  1. The Illusion of Game Playing in Oliver Twist
  2. Robert Sirabian
  3. pp. 38-57
  4. DOI: https://doi.org/10.1353/cea.2017.0002
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  1. Ouida’s Female and Male Players from 1860 to 1880
  2. Barbara Vrachnas
  3. pp. 58-70
  4. DOI: https://doi.org/10.1353/cea.2017.0003
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  1. “May the odds be ever in your favor”: Reading Shakespeare’s The Tempest through the Hunger Games
  2. Ambereen Dadabhoy
  3. pp. 71-86
  4. DOI: https://doi.org/10.1353/cea.2017.0004
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  1. Revolutionary Games: Helen Maria Williams’s Playtime at the Apocalypse
  2. Luke A. Iantorno
  3. pp. 87-96
  4. DOI: https://doi.org/10.1353/cea.2017.0005
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  1. “Be Real Black For Me”: Lincoln Clay and Luke Cage as the Heroes We Need
  2. Samantha Blackmon
  3. pp. 97-109
  4. DOI: https://doi.org/10.1353/cea.2017.0006
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  1. Board with Meaning: Reflections on Game Design and Historiography
  2. Maurice Suckling
  3. pp. 110-119
  4. DOI: https://doi.org/10.1353/cea.2017.0007
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  1. Video Games and Multimodality in First-Year Composition
  2. Bremen Vance
  3. pp. 120-134
  4. DOI: https://doi.org/10.1353/cea.2017.0008
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  1. Contributors
  2. pp. 135-136
  3. DOI: https://doi.org/10.1353/cea.2017.0009
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