1. Playing the Game of Literature: Ready Player One, the Ludic Novel, and the Geeky “Canon” of White Masculinity
  2. Megan Amber Condis
  3. pp. 1-19
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  1. The Vibrating Wire: Nicholson Baker’s Vox and the Art of Analog
  2. Casey Michael Henry
  3. pp. 20-38
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  1. From Locus Classicus to Locus Lumpen: Junot Díaz’s “Aurora”
  2. Ana María Manzanas-Calvo
  3. pp. 39-52
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  1. Saturn vs. Hermes: The Battle of the Hemispheres in Ian McEwan’s Saturday
  2. Randy Fertel
  3. pp. 53-71
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  1. Beyond the Literary Theme Park: J. M. Coetzee’s Late Style in The Childhood of Jesus
  2. Yoshiki Tajiri
  3. pp. 72-88
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  1. On Chesil Beach and Fordian Technique: Intertextuality, Intimacy, Ethical Reading
  2. Janine Utell
  3. pp. 89-104
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  1. Modernism, Media, and the Virtual
  2. Yair Solan
  3. pp. 105-110
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  1. “But — what can anyone do about it?”: Modernism, Superheroes, and the Unfinished Business of the Common Good
  2. Andrew Hoberek
  3. pp. 115-125
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  1. Lynd Ward’s Modernist “Novels in Woodcuts”: Graphic Narratives Lost Between Art History and Literature
  2. David M. Ball
  3. pp. 126-143
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  1. The Integrity of the Work: Alan Moore, Modernism, and the Corporate Author
  2. Jackson Ayres
  3. pp. 144-166
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  1. The Superhero Historicized, Theorized, and Read
  2. Zachary King
  3. pp. 167-170
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  1. Pirating Modernism: Without Copyrights by Robert Spoo
  2. Igor Dombrovsky
  3. pp. 171-179
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  1. Introduction: Comics and Modernism
  2. Jackson Ayres
  3. pp. 111-114
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