In this Issue
Formerly Cinema Journal, through volume 57, no.4, Summer 2018 (E-ISSN: 1527-2087, Print ISSN: 0009-7101).
JCMS: Journal of Cinema and Media Studies is the peer-reviewed, scholarly publication of the Society for Cinema and Media Studies (SCMS). JCMS's basic mission is to foster engaged debate and rigorous thinking among humanities scholars of film, television, digital media, and other audiovisual technologies. We are committed to the aesthetic, political, and cultural interpretation of these media and their production, circulation, and reception.
To that end, JCMS is dedicated to intellectual diversity of all kinds. We publish critical inquiry into the global, national, and local circulation of a wide variety of media. We seek to promote a range of approaches to film and media studies and attendant fields, including (but not limited to) digital media, sound studies, visual culture, video game studies, fan studies, and avant-garde and experimental film and media practices. We do not adhere to any methodological approach to media studies, nor do we focus on particular emphases in the field. The journal is open to all areas of humanities-oriented scholarship in media studies, including digital humanities.
In addition to feature articles, each issue of JCMS includes an “In Focus” dossier examining a topic of timely concern to SCMS members and book reviews of recently published texts in the field.
published byUniversity of Texas Press
viewing issue48, Number 3, Spring 2009
Table of Contents
- Camera-Eye, CG-Eye: Videogames and the “Cinematic”
- pp. 122-128
- DOI: 10.1353/cj.0.0126
Copyright © 2009 University of Texas Press.