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INDEX

Page numbers followed by letter f refer to figures.

 

active, critical learning principle, 18, 29, 30, 45

activity centers: in CREDE standards, 13, 14, 7576, 129; in Hip-Hop Journalism class, 40; professional development session on, 7577, 80; and teaching practices, 8990, 143

actor-network theory (ANT), 22

advocacy, schools and, 145

African American students: at comprehensive high school, 9, 10; dropout rate for, 4; inequitable discipline for, 126; radio reports by, 2526; at V-Tech, 8, 10, 33, 127

altimeter, 5758

Alvermann, D. E., 3, 15, 19

animations, programming of, 116

Asimov, N., 4

attendance problems, 10, 27, 34, 49, 99, 12728; overcoming, 28, 36, 38, 122, 132

Audacity application, 84

Audio Jack application, 84

audio recordings. See podcasts

 

Balfanz, R., 4

Barab, A., 100

Barton, D., 17

Bay Area Writing Project, 65

Berry, M., 100

Berton, J., 26

blogging: advantages offered by, 85, 90; in Hip-Hop Journalism class, 2829, 32, 40, 47, 53, 90; professional development session on, 80, 8485, 143; teachers' use of, 66, 77, 9091, 137; in World Media class, 98, 99

Bourdieu, P., 17

Brooks, D., 5

Brown, James, 71

Bugeja, M., 96, 122

 

California: continuation high school in (see V-Tech); high school dropout rate in, 4; University of, 8, 13, 78

cameras. See digital cameras

Carey, K., 5

Carroll, T. G., 5

cell phones: capabilities of, 2, 46; interruptions by, 3435, 128; use for schoolwork, 46, 47, 6566

Center for Learning Technologies in Urban Schools, 19

Center for Research in Education, Diversity, and Excellence. See CREDE principles

Chang, J., 60, 76

Chavez, V., 13, 14, 19, 21, 22

Chicago, Ida B. Wells Housing Project in, 25

Citation Creators, 82

classrooms: redesigning, 80, 8990, 129, 143; social context of, 51

collaboration: in professional development sessions, 5455; teacher, digital technology and, 91, 134, 139, 14041; TEACH Project and, 7, 143; with universities, 32, 44, 68; in World Media class, 106, 110, 117, 134

collective intelligence, 18; digital media and, 23, 146; TEACH Project and, 20, 48, 73

collegial pedagogy, 13, 14, 19, 21, 22, 29; TEACH Project and, 52, 144

Color Purple, The (Walker), 7273

Comic Life, 81, 8788

community-based media production, 19

community-builder activities, 34, 51

comprehensive high school: API rating of African American students at, 9; and continuation high school (V-Tech), 8, 10, 65, 66; demographic makeup of students at, 10; university collaboration with, 62

computational modeling, 99100

computer-based learning, 35, 4445

computer games, and learning, 17, 18, 111, 123, 141

continuation high school, 3, 66, 12627; efforts to move beyond stigma of, 89. See also V-Tech

CREDE principles, 1314, 2122; and activity centers, 13, 14, 76; and changes in perspectives on teaching, 135; in demonstration lesson, 70; effectiveness of, 60; in Google Earth math class, 5859; in Hip-Hop Journalism class, 29, 52; professional development session on, 6769, 129; workshop on, 61

cultural knowledge, teachers and, 55, 58

 

Darling-Hammond, L., 5

Davey D. (hip-hop journalist), 38

Davis, E., 19

Deleuze, G., 20

Denski, S., 121

Dewey, J., 1, 2, 51, 61

dialogic instruction, 1314, 21; blogging and, 85; in demonstration lesson, 70; effectiveness of, 60. See also instructional conversations

digital cameras: setting up, 38, 47; in Teen Second Life, 94, 102; use in class, 35, 47

digital DJ-ing: contemporary youth and, 2; in Hip-Hop Journalism class, 25

digital photography: in Hip-Hop Journalism class, 32, 3537; professional development session on, 81, 87

digital storytelling, 19, 4041, 4647

digital technology: and collective intelligence, 23, 146; frustrations with, 82, 105, 110, 113, 117, 128; hip-hop culture and, 2; learning principles related to, 13, 14, 1718, 45, 130; material intelligence of, 20, 2223, 4648, 59, 130, 143, 146; mediating student learning with, 3, 8, 16, 1721, 48, 89, 142, 146; and new literacies, 1719; and peer pedagogy, 115, 132, 144; professional development session on, 7789; and relational aspects of class, 53, 106, 110, 117; student enthusiasm about, 134 (see also enthusiasm); students' prior experience with, 1, 3, 47; teacher interest in using, 6566, 6970; teacher preparation programs and, 6, 12829; teacher resistance to, 3, 6, 7, 70, 96; and teaching practices, 6, 15, 8993; traditional classroom activities and, 98, 99, 139. See also specific technologies

Digital Youth Project, 78

disciplinary knowledge, teachers and, 55, 58

discipline: exploring theme of, 7172; inequitable practices of, 126; problems at V-Tech, 9

distributed principle of learning, 18, 45, 143; blogging and, 85

Douglass, J. A., 4

Dourish, P., 119

dropouts, high school, 4

 

Economic Policy Institute, 5

education: technology in, new standards for, 23, 125, 13031, 133, 134, 13738, 14752; youth commentaries on, 4243. See also U.S. education system

Education Equality Project, 5

Education Trust, 5

English class: interdisciplinary projects in, 69, 91; use of blogs in, 98, 99; use of Google Earth in, 86, 137; use of Teen Second Life in, 88, 97, 100118

enthusiasm, student: Hip-Hop Journalism class and, 2829, 36, 38, 3940, 90, 13132; learning with digital tools and, 134; Teen Second Life and, 1057, 10910, 11516, 118, 122

enthusiasm, teacher, 65, 84, 88, 138, 139

Epaloose, G., 60, 76

epistemic games, 18

Europe, postsecondary education in, 4

experience, students': CREDE standards on, 13, 21; with digital technology, 3, 47; sourcing for learning, 1, 2, 61, 70, 145; using in Google Earth math class, 59; using in Hip-Hop Journalism class, 29, 42; using with Teen Second Life, 107, 121, 133

experience, teachers', sourcing for learning, 61, 6366

“expert other,” material intelligence as, 48

“experts,” students as, 29, 35, 40, 104, 11215, 121, 134

Exploratorium, Teacher Institute at, 93

 

Federation of American Scientists, 141

Feller, B., 141

Feuerstein, R., 21, 145

field trips, 3132, 34, 44, 69

Flickr, 81

Fractal Village Project, 96, 100, 114

 

GarageBand program, 32, 42, 80, 84

Gates, Bill, 5

Gee, J. P.: on identities as learners, 107; on intuitive knowledge, 47; on material intelligence of digital devices, 46; new media learning principles of, 13, 14, 18, 45, 130, 13233, 143; on performance before competence, 115

George Foster Peabody Award, 26

Glory (film), 73

Gmail accounts, use for schoolwork, 28, 92

Gomez, L., 19

Google applications: potential problems with, 143; professional development session on, 81, 86; use in class, 92. See also Google Earth

Google Earth: use in English class, 86, 137; use in math class, 55, 5659, 85, 135

Gregory, A., 4, 126

group work: activity centers and, 7576; designing, 68

Guattari, F., 20

 

Haberman, M., 126

Halverson, R., 19

Hamilton, M., 17

Harrison, S., 119

Hayden, Robert, 71

Hiebert, J., 6, 54, 129

high school: Bill Gates on, 5; collaboration with universities, 32, 44, 62, 68; dropping out of, 4. See also comprehensive high school; continuation high school; V-Tech

Hilberg, R., 60, 76

hip-hop culture, influences of, 12, 44

Hip-Hop Journalism class, 12, 25; assistant in, 3031, 3536, 3839; background for, 2526; blog creation in, 2829, 32, 40, 47, 53; choice of title for, 15, 27; computer work in, 35, 4445; day-to-day activities in, 3237; digital photography in, 32, 3537; documentation of, 26, 27; extension beyond classroom, 3132, 34, 44, 5253; joint productive activity in, 29, 31, 51; learning in, 29, 13032; linking with academic literacy standards, 53; linking with current issues, 3132, 41; magazine project in, 3740; material intelligence utilized in, 4648; new learning principles and, 4448; podcasts created in, 32, 40, 4144; PowerPoint presentations in, 32, 4041; project-based learning in, 25, 29, 130, 144; relationship-building in, 34, 51, 53; structure of, 2627; student enthusiasm about, 2829, 36, 38, 3940, 90, 13132; student reflections on, 4445, 5152; students in, 27, 28, 3334, 36; teacher in, 12, 1415, 26, 27, 40, 44; teaching practices in, 25, 5053; technology resources for, 35, 3738, 47; video projects in, 32; warm-up activities in, 34, 51; Youth Radio and, 15, 26, 30, 31

Horst, H. A., 46

Hsi, S., 19

Hyerle, David, 70

 

Ida B. Wells Housing Project, Chicago, 25

identity construction, in Teen Second Life, 94108, 132

iMovie application, 92

instructional conversations, 1314, 21, 129; in Google Earth math class, 135; Teen Second Life and, 118. See also dialogic instruction

interdisciplinary projects, 69, 91

International Society for Technology in Education (ISTE), 23

interviews, for podcasts, 80, 84

intuitive knowledge, 47

iPhoto application, 87

iRemix.org, 83

Isay, David, 25

Ito, M., 19, 144

 

Jena Six protest, 3132, 34

joint productive activity, 13, 21, 129, 144; in Google Earth math class, 59, 135; in Hip-Hop Journalism class, 29, 31, 51; in professional development sessions, 59, 61, 135; of university and high school students, 68

Jones, LeAlan, 2526

journalism, urban, 2526, 44. See also Hip-Hop Journalism class

 

“Kids' Informal Learning with Digital Media,” 14445

Knobel, M., 4

 

Laird, J., 4

Lakoff, G., 50

Lankshear, C., 4

laptop computers: theft of, 28, 77, 140; use in class, 35, 37

Latino students: CREDE standards and outcomes for, 60; at V-Tech, 10, 33, 127

Lave, J., 102, 132

learners, identities as, 107

learning: digital mediation of, 3, 8, 16, 1721, 48, 89, 142, 146; by doing, 115; new forms of, 144; obstacles to, 49, 12529; popular culture and, 121; revitalizing, 1, 49; “rhizome” metaphor for, 20; social nature of, 22; teacher engagement in, 120, 143; teachers as mediators of, 2024, 48, 59; TEACH Project and changes in, 20, 48, 12935; “tree” metaphor for, 20; in virtual environments, 1, 23, 48, 99100, 119, 12123

learning disabilities, students with, 99

Legters, N., 4

Linden dollars, 1067

Linden Lab, 94, 96

Linn, M., 19

literacy: broader cultural practices and, 17; new forms of, 2. See also new literacies

Luke, A., 49

Lyman, Peter, 78

 

MacArthur Foundation, 145

magazine project, in Hip-Hop Journalism class, 3740, 130

Manovich, L., 2, 17

material intelligence of digital devices: concept of, 2223; and learning, 22, 23, 4647, 59, 143, 146; learning principles and, 18, 45; TEACH Project and, 20, 2223, 4648; as “third participant,” 4748, 130, 146

math class: use of Google Earth in, 55, 5659, 85, 135; use of Teen Second Life in, 96, 100

Matthews, Adam, 26, 44

McNeil, L. M., 4

Miller, D., 46

Miller, P., 2

Moran, D., 4, 126

multimodal principle of learning, 18, 45; TEACH Project and, 7173, 107

multi-user virtual environments, learning in, 23, 48, 119. See also Second Life

musical texts: creating in class, 32, 40; using in blogs, 28, 90; using in PowerPoint presentation, 41; using in professional development session, 71

 

National Center for Education Statistics, 4

National Commission on Teaching and America's Future, 5

National Educational Technology Standards (NETS), 23, 125, 13031; for students, 133, 134, 15152; for teachers, 13738, 14749

National Public Radio, youth commentaries aired on, 2526, 30. See also Youth Radio

National Science Foundation, 19

National Urban Alliance for Effective Education (NUA), 6, 13, 70

new literacies: scholarship on, 1719; TEACH Project's approach to, 1924; Teen Second Life and, 95, 101, 102

Newman, Lloyd, 2526

new media learning principles, 13, 14, 18, 45, 130; application in Teen Second Life, 13233

newspaper articles, use in class, 34

Noddings, N., 101

Noguera, P., 126, 127

nurturant model of teaching, 5051

Nygreen, K., 4, 126

 

Ogbu, J. U., 125

oppositional personality, 125

Our America (Newman and Jones), 2526, 44

 

Passeron, J., 17

Pea, R., 102

pedagogical knowledge, teachers and, 55, 58, 135

pedagogy of collegiality. See collegial pedagogy

pedagogy of poverty, 12627

peer pedagogy, 115, 132, 144

Photo Booth application, 95, 118

photo essays, 32

photography projects: in Hip-Hop Journalism class, 32, 3537; professional development session on, 81, 87

Photoshop, work in, 32, 35, 36, 3839

place, concept of: and learning experiences, 23; new media and, 146; in virtual environments, 119, 121, 123; at V-Tech, 145

podcasts: Hip-Hop Journalism class and, 32, 40, 4144; professional development session on, 80, 8384; storyboards and, 88; use by teachers, 92

popular culture, connections to learning, 121

post-traumatic stress syndrome, podcast on, 43, 131

poverty, pedagogy of, 12627

PowerPoint presentations, 32, 4041, 86, 92, 131

principal, V-Tech: background of, 9, 61, 6465; and professional development sessions, 11, 65; relations with students, 37; support for teachers, 27, 65; vision of, 89, 17, 82, 142, 144

probing principle of learning, 18, 45; in Hip-Hop Journalism class, 29, 47, 130; in Teen Second Life, 107, 133

professional development (PD) sessions: on activity centers, 7577, 80; blog for, 80, 8485; collaborative learning in, 5455; on CREDE principles, 6769, 129; demonstration lessons in, 67, 7074; on digital technology, 7789; enthusiasm in, 84, 88, 138, 139; implementation of lessons learned in, 40, 53, 13536; joint productive activity in, 59, 61, 135; modeling classroom approaches in, 55, 59; on Our America (Newman and Jones), 2526; piloting curriculum designs in, 71, 7477; relationship-building in, 6267, 69; role in TEACH Project, 6, 8; on Second Life, 8889, 120; sequencing of, 67; structure for, 11, 14243; teacher interests/needs explored in, 6970, 8283; teacher reflections on, 13641; traditional, 59

project-based learning: in Hip-Hop Journalism class, 25, 29, 130, 144; principle of, 14, 15, 21, 22, 129; teacher interest in implementing, 69; in World Media class, 144

 

race and racism: schooling practices and, 127; youth commentaries on, 42, 4344, 131

radio reports. See National Public Radio; Youth Radio

relationship-building: in Hip-Hop Journalism class, 34, 51, 53; in professional development sessions, 6267, 69; in World Media class, 106, 110, 117

research, online, 45, 82, 9293 “rhizome” metaphor for learning, 20

Rose, T., 2

 

Salomon, G., 102

school place, transforming, 11920

science class: small groups in, 68; technology in, ideas for incorporating, 7475, 93; technology in, scholarship on, 19, 99; use of digital photography in, 87

Second Life, 81; concerns about, 96, 143; currency of, 1067; model-building design of, 143; professional development session on, 8889, 120; teacher interest in using, 65. See also Teen Second Life

semiotic principle of learning, 18, 45; TEACH Project and, 107

Shaffer, D. W., 17, 18, 45, 111, 123, 133, 141

Shakur, Tupac, 71

Sholle, D., 121

SL-ingo (video game), 123

small groups: activity centers and, 7576; advantages of working in, 68

social nature of learning, 22. See also relationship-building

social studies class: blog project in, 29; CREDE standards and design of, 6869; interdisciplinary projects in, 69, 91

Soep, E., 13, 14, 19, 21, 22

Source (magazine), 26, 38

Spanish class, use of activity centers in, 7677

Spektor, Regina, 122

Spencer, M. B., 10

Stigler, J. W., 6, 54, 129

storyboards, 81, 8788

“strict father” model of teaching, 50

students: as active participants in learning, 143; enthusiasm for digitally mediated learning, 2829, 36, 38, 3940 (see also enthusiasm); as “experts,” 29, 35, 40, 104, 11215, 121, 134; marginalized, reengaging, 49; National Educational Technology Standards (NETS) for, 133, 134, 15152; and obstacles to learning, 125; risks for, 49; at V-Tech, 8, 9, 28, 49, 12526, 127

 

Teacher Quality Index, 5

teachers: blogs of, 66, 77, 9091, 137; collaboration among, digital technology and, 91, 134, 139, 14041; continually engaged in learning, 120, 143; and digital technology, learning to use, 7789; enthusiasm of, 65, 84, 88, 138, 139; experience of, sourcing for learning, 61, 6366; in high-poverty schools, 5; joint productive activity with, 13, 21, 129, 144; learning from each other, 5455, 9091; as mediators of student learning, 2024, 48, 59; National Educational Technology Standards (NETS) for, 13738, 14749; needs of, exploring in professional development sessions, 6970, 8283; “pedagogy of poverty” and, 12627; preparation of, and student achievement, 5; preparation programs for, absence of technology in, 6, 12829; resistance to technology, 3, 6, 7, 70, 96; technology support for, 7882, 96, 120; transformed role of, 74; at V-Tech, 10, 1415, 61, 6366. See also professional development (PD) sessions

teaching practices: changing, 4953, 8990, 13541; digital technology and, 6, 15, 8993; four areas of knowledge in, 55, 58; nurturant model of, 5051; “strict father” model of, 50; TEACH Project and changes in, 2021; traditional, as obstacle to transformation, 12829

TEACH Project, 1, 714; accomplishments of, 9, 24; central research questions of, 8, 12, 26; challenges in, 12728; collaborative effort in, 7, 143; documentation of, 8, 1112, 16, 26, 27; goals of, 78; implications for schooling, 13, 14146; motivation behind, 6; principles of learning incorporated in, 1314, 1719, 20, 2123, 45, 52, 59; student learning in, 20, 48, 12935; support team of, 96; teacher learning in, 6, 8, 13541; turns in teaching perspectives and practices in, 2021; unique approach of, 1924; and V-Tech, collaboration with, 3, 7, 11, 12, 24. See also professional development (PD) sessions; specific classes

technological knowledge, teachers and, 55, 58

technology, in education, new standards for, 23, 125, 13031, 133, 134, 13738, 14752. See also digital technology

technology specialist, 7882; need for, 120

Teen Second Life, 94; animation programming in, 116; constructing objects in, 11218; cultural issues with, 1045; documentation of experience with, 97; frustrations with, 1045, 110, 113, 117, 128; identity construction in, 94108, 132; learning in, 12, 16, 95, 101, 102, 119, 12123, 13234; postcard created in, 94f, 95; potential problems with, 96, 111, 143; registration process for, 1014, 128; relationship-building in, 106, 110, 117; sense of place in, 119, 121, 123; student enthusiasm for, 1057, 10910, 11516, 118, 122; teacher training in use of, 8889, 120; use in English class, 88, 97, 100118; use in math class, 96, 100; video game possibilities of, 11112, 118, 123; world traveling in, 10912

Tharp, R. G., 13, 14, 60

theft, of laptop computers, 28, 77, 140

Thinking Maps, 70, 70f; using in professional development session, 7173

“think papers,” 19

“third participant,” material intelligence as, 4748, 130, 146

traditional teaching culture: connecting to digital technology, 98, 99, 139, 142; as obstacle to transformation, 12829; virtual environments as threat to, 100

 

U.S. education system: changing structures and cultures of, 14142; decline of, 45; disparities in, 48; resistance to change in, 20

universities: breakdown in pipeline between high schools and, 4; collaborations with high school students, 32, 44, 62, 68

University of California, Berkeley, 8, 13, 78

urban journalism, 2526, 44

urban schools, disparities in, 48. See also comprehensive high school; continuation high school; V-Tech

 

Vandross, Luther, 71

Vibe (magazine), 38

video games: and learning, 17, 18, 111, 141; teacher interest in exploring, 69, 82; Teen Second Life and, 11112, 118, 123

videos: in Hip-Hop Journalism class, 32; in professional development sessions, 73, 81; in Teen Second Life, 117

violence: living with, and postures of toughness, 51; V-Tech students and, 9, 28, 37; youth commentaries on, 30, 42, 43

virtual environments: learning in, 1, 23, 48, 99100, 119, 12123; “place” in, 119, 121, 123; and threats to traditional classrooms, 100. See also Second Life

vocabulary learning, 114

V-Tech (Village Tech High): academic skills of students at, 9, 98; attendance problems at, 10, 27, 34, 49, 99, 12728; author's collaboration with, 8; campus of, 10, 33; comprehensive high school and, 8, 10, 65, 66; as continuation high school, 3, 66; demographic makeup of students at, 10, 66; discipline problems at, 9; efforts to transform, 3, 89, 24; Fractal Village research project at, 96; motto of, 9, 15, 126, 143; name of, 16; need for dynamic process of learning at, 15; obstacles to learning at, 49, 12529; principal at, 89, 11, 27, 37, 61, 6465, 82, 142, 144; sense of “place” at, 145; students at, 8, 9, 28, 49, 12526, 127; teachers at, 10, 1415, 61, 6366; and TEACH Project, 3, 7, 11, 12, 24; theft at, 28, 77, 140

Vygotsky, L. S., 22

 

Walker, Alice, 7273

“Whipping, The” (Hayden), 71

Witt, H., 126

Wolf, Josh, 26

World Media class, 12, 16, 9596, 98; obstacles to learning in, 125, 127; project-based learning in, 144; students in, 99, 105, 125; using Teen Second Life in, 88, 97, 100118

“world wide wall,” 29, 47, 90, 130

writing development, digital media and, 98. See also digital storytelling

 

Ya/Ya program, 82

Youth Bill of Rights conference, 52

youth commentary projects: Hip-Hop Journalism class and, 40, 4144; National Public Radio and, 2526, 30

Youth Radio: and Hip-Hop Journalism class, 15, 26, 30, 31; intern at, 3031; and lesson plans, 53; models from website of, 42; and pedagogy of collegiality, 13, 14, 29

 

zone of proximal development (ZPD), learning in, 22, 48

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References

Additional Information

ISBN
9780472027606
Related ISBN
9780472051533
MARC Record
OCLC
792929055
Pages
163-170
Launched on MUSE
2012-01-01
Language
English
Open Access
Yes
Creative Commons
CC-BY-NC-ND
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