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index access grid. See grid computing administration, e-learning, 189–93 Africa, sub-Saharan, education in, 109–18 African Virtual University, 110–14 AG Node (AGN), 160–63 Apache, x art education, 131–38, 230–37 asynchronous learning, 5, 6, 15, 18, 42, 103, 131–32, 140, 212–13 Bardeen, John, x Bauwens, Michel, 70 Benjamin, Harold, 21–23 Benkler, Yochai, 31, 35, 44, 68–69 biology, learning and teaching, 216–23 Biology Workbench, 220–28 Blue Waters, xi broadband, 31, 50–51, 112 broadcasting, 6, 10, 49–54, 60, 68 BurdaStyle, 41–42 Castells, Manuel, 70, 110–11, 117 cell phones. See mobile phones Center for Writing Studies, University of Illinois , 231 chemistry, learning and teaching, 124, 128, 216–25 Chit Chat Club, 173–87 clickers, 209 collaborative learning, 4, 9–11, 39, 102–6, 137–38; computer-supported, 29, 32–34, 64, 74–75, 79–81, 86–87, 120; cultures of, 127–28; theories of, 39 Collaboratory for Multi-scale Chemical Sciences (CMCS), 123–24 College of Education, University of Illinois, Urbana-Champaign, ix–x, 95 Commonwealth of Nations, 109–10 communities of practice, xi, 13, 35, 105 computing, learning and teaching, 210 Cooperative State Research, Education, and Extension Service (CSREES), 101 Creative Commons, 44, 51, 117 cyberenvironments, 119–29 cyberinfrastructure, 119–21, 129, 141 Dewey, John, 22–24, 79, 104, 203, 263 Diamond, Jared, 225 didactic teaching, 4, 8, 9–10, 116, 198 digital divide, 110–11 distributed cognition, 12–13, 31, 127, 137 diversity (learner), 11, 28, 44, 101, 126, 235, 250 Dreyfus, Hubert, 66–67 East St. Louis, Ill., 202–5 Environmental Cyberinfrastructure Demonstrator (ECID), 124–25 Eudora, x expression wheel, 184–86 278 . index Facebook, 94 Flickr, 58 folksonomies, 7, 12, 31, 38, 58. See also taxonomies Four Components Instructional Design Model (4C/ID-model), 151–52 games, 5, 27, 35, 78, 145–50, 208, 230. See also video games Gee, James Paul, 10, 13, 14 Generation I, 93–95, 97–98 geospatial technologies, 9, 16, 27, 100–105 Google, 27, 33, 100 GPS. See geospatial technologies grid computing, 42, 119, 121, 142, 156–70 handheld devices, ix, 16, 67, 101–2, 192, 232. See also mobile phones higher education, 109–18, 146, 166, 190–92 history education, 197–203 HTML, 82, 232 humanities, learning and teaching, 199 immersive learning, 17, 27, 131–40 informal learning, 16, 18 information science program, Web-based, 42 instructional design, 145–54. See also pedagogy Integrated Service Digital Network (ISDN), 158–59 interface (device), 4, 9, 73, 81, 85–87, 201; Access Grid, 159, 163, 165; Alzheimer’s patients and, 59; Biology Workbench, 221; Chit Chat Club, 173–87; future of, 77; research on, 121, 131; variations in, 134, 141 Internet, 33, 66, 69; access to, 15, 95, 111–13, 129; body and, 66–67; disease and, 41; history of, 208, 218–19; intercultural communication and, 235; learning and, 31–32, 34, 132–33; news and, 50–51, 54, 56–57, 59 iPod, 10, 26, 78, 94 Jenkins, Henry, 14, 32, 34–36, 44, 54–55, 60 knowledge economy, 18, 69, 112, 144 laptop computers: classification of, 63; in classrooms, 39, 232, 243–44; learning and, 31; prevalence of, 3, 26; ubicomp and, 73–75. See also One Laptop Per Child Lessig, Lawrence, 44, 65, 69 lifelong learning, 9, 18, 129, 138, 204, 247 literacy, 27, 41, 52, 57, 97, 128, 242–44, 254–55, 262–63 mashups, x, 123, 128 mass media, 49, 54–55 McChesney, Robert W., 49, 52, 60 metadata, 50, 58–59, 120 Microsoft, 85 mobile phones, 3, 63, 66; boundaries and, 43, 244; college students and, 26; GPS and, 9; landlines and, 7; as learning tools, 16, 31, 64, 87; mind and, 13; news and, 51; prevalence of, 78, 94, 134, 157, 244; text messaging and, 86; ubicomp and, 73. See also handheld devices Mosaic, x MP3 players, 62, 63, 232 multimedia, 25, 41, 119, 149, 157–59, 170, 200, 232–33, 245 Multimedia Environment for Remote Multiple Attendee Interactive Decision-making (MERMAID), 158 multimodality, 12, 14, 97, 103–4, 147, 149, 242, 255 Multipoint Control Units, 158 MySpace, 95, 243 National Center for Biotechnology Information , 220 National Center for Supercomputing Applications (NCSA), 120, 123, 124, 159, 162 networked intelligence, 17, 32 networks, networking, 32, 41, 56, 73, 156, 161, 200, 207, 211 Nintendo Wii, 145–46 One Laptop Per Child, 7 open content media, 50–55 open source, x, 42, 51, 52, 69–70, 117 over-the-shoulder learning (OTSL), 81–86...

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