In this Book

summary
Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys, and more facilitate the creation of diverse yet compact imaginary universes, which are often recognizable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society.

Table of Contents

  1. Cover
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  1. Half-Title, Title, Copyright
  2. pp. 1-4
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  1. Table of Contents
  2. pp. 5-8
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  1. Introduction: Worlds, Today
  2. Marta Boni
  3. pp. 9-28
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  1. Section 1: Theories of World Building
  1. 1. The Aesthetics of Proliferation
  2. Marie-Laure Ryan
  3. pp. 29-46
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  1. 2. Building Science-Fiction Worlds
  2. Paolo Bertetti
  3. pp. 47-61
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  1. 3. “He Doesn’t Look Like Sherlock Holmes”: The Truth Value and Existential Status of Fictional Worlds and their Characters
  2. Julien Lapointe
  3. pp. 62-76
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  1. 4. “Visible World”: The Atlas as a Visual Form of Knowledge and Narrative Paradigm in Contemporary Art
  2. Cristina Baldacci
  3. pp. 77-90
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  1. Section 2: Economies of World Building
  1. 5. A World of Disney: Building a Transmedia Storyworld for Mickey and his Friends
  2. Matthew Freeman
  3. pp. 91-108
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  1. 6. World-Building Logics and Copyright: The Dark Knight and the Great Detective
  2. Roberta Pearson
  3. pp. 109-128
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  1. 7. Battleworlds: The Management of Multiplicity in the Media Industries
  2. Derek Johnson
  3. pp. 129-142
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  1. 8. Platform Producer Meets Game Master: On the Conditions for the Media Mix
  2. Marc Steinberg
  3. pp. 143-163
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  1. 9. Narrative Ecosystems: A Multidisciplinary Approach to Media Worlds1
  2. Veronica Innocenti, Guglielmo Pescatore
  3. pp. 164-184
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  1. Section 3: Immersion
  1. 10. The Building and Blurring of Worlds: Sound, Space, and Complex Narrative Cinema
  2. Justin Horton
  3. pp. 185-203
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  1. 11. Beyond Immersion: Absorption, Saturation, and Overflow in the Building of Imaginary Worlds
  2. Mark J.P. Wolf
  3. pp. 204-214
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  1. 12. Zombie Escape and Survival Plans: Mapping the Transmedial World of the Dead
  2. Bernard Perron
  3. pp. 215-230
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  1. 13. MMORPG as Locally Realized Worlds of Action
  2. Laurent Di Filippo
  3. pp. 231-250
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  1. Section 4: Media as World-Building Devices
  1. 14. The Worries of the World(s): Cartoons and Cinema
  2. Karen Redrobe (formerly Beckman)
  3. pp. 251-271
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  1. 15. Linguistic Terrain and World Time: Chinese Media Theories and Their World Imaginations
  2. Victor Fan
  3. pp. 272-286
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  1. 16. The Worlds Align: Media Convergence and Complementary Storyworlds in Marvel’s Thor: The Dark World
  2. Dru Jeffries
  3. pp. 287-303
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  1. 17. World Building and Metafiction in Contemporary Comic Books: Metalepsis and Figurative Process of Graphic Fiction
  2. Denis Mellier
  3. pp. 304-318
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  1. Section 5: Appropriations and Fan Practices
  1. 18. The Monster at the End of This Book: Metalepsis, Fandom, and World Making in Contemporary TV Series
  2. Valentina Re
  3. pp. 319-342
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  1. 19. Traversing the “Whoniverse”: Doctor Who’s Hyperdiegesis and Transmedia Discontinuity/ Diachrony
  2. Matt Hills
  3. pp. 343-361
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  1. 20. Transmediaphilia, World Building, and the Pleasures of the Personal Digital Archive
  2. Jim Collins
  3. pp. 362-376
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  1. 21. The Politics of World Building: Heteroglossia in Janelle Monáe’s Afrofuturist WondaLand
  2. Dan Hassler-Forest
  3. pp. 377-392
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  1. Index
  2. pp. 393-396
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Additional Information

ISBN
9789048525317
Related ISBN
9789089647566
MARC Record
OCLC
1111354422
Pages
380
Launched on MUSE
2019-08-04
Language
English
Open Access
Yes
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