In this Book

summary
In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

Table of Contents

  1. Cover
  2. open access
    • Download PDF Download
  1. Title Page, Copyright Page
  2. pp. 1-4
  3. open access
    • Download PDF Download
  1. Contents
  2. pp. 5-8
  3. open access
    • Download PDF Download
  1. 1. Homo ludens 2.0: Play, media, and identity
  2. Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens
  3. pp. 9-50
  4. open access
    • Download PDF Download
  1. Part I – Play
  1. Introduction to Part I
  2. Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens
  3. pp. 53-54
  4. open access
    • Download PDF Download
  1. 2. Playland: Technology, self, and cultural transformation
  2. Kenneth J. Gergen
  3. pp. 55-74
  4. open access
    • Download PDF Download
  1. 3. Spiritual play: Encountering the sacred in World of Warcraft
  2. Stef Aupers
  3. pp. 75-92
  4. open access
    • Download PDF Download
  1. 4. Playful computer interaction
  2. Daniel Cermak-Sassenrath
  3. pp. 93-110
  4. open access
    • Download PDF Download
  1. 5. Playful identity in game design and open-ended play
  2. Menno Deen, Ben Schouten, Tilde Bekker
  3. pp. 111-130
  4. open access
    • Download PDF Download
  1. 6. Breaking reality: Exploring pervasive cheating in Foursquare
  2. René Glas
  3. pp. 131-148
  4. open access
    • Download PDF Download
  1. 7. Playing with bits and bytes: The savage mind in the digital age
  2. Valerie Frissen
  3. pp. 149-164
  4. open access
    • Download PDF Download
  1. Part II – Media
  1. Introduction to Part II
  2. Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens
  3. pp. 167-168
  4. open access
    • Download PDF Download
  1. 8. Location-based mobile games: Interfaces to urban spaces
  2. Adriana de Souza e Silva & Jordan Frith
  3. pp. 169-180
  4. open access
    • Download PDF Download
  1. 9. The playful use of mobile phones and its link to social cohesion
  2. Rich Ling
  3. pp. 181-198
  4. open access
    • Download PDF Download
  1. 10. Digital cartographies as playful practices
  2. Sybille Lammes
  3. pp. 199-210
  4. open access
    • Download PDF Download
  1. 11. Ludic identities and the magic circle
  2. Gordon Calleja
  3. pp. 211-224
  4. open access
    • Download PDF Download
  1. 12. Play (for) time
  2. Patrick Crogan
  3. pp. 225-244
  4. open access
    • Download PDF Download
  1. 13. Playful identity politics: How refugee games affect the player’s identity
  2. Joost Raessens
  3. pp. 245-260
  4. open access
    • Download PDF Download
  1. Part III – Identity
  1. Introduction to Part III
  2. Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens
  3. pp. 263-266
  4. open access
    • Download PDF Download
  1. 14. Playing out identities and emotions
  2. Jeroen Jansz
  3. pp. 267-280
  4. open access
    • Download PDF Download
  1. 15. Playing with others: The identity paradoxes of the web as social network
  2. Jeroen Timmermans
  3. pp. 281-292
  4. open access
    • Download PDF Download
  1. 16. New media, play, and social identities
  2. Leopoldina Fortunati
  3. pp. 293-306
  4. open access
    • Download PDF Download
  1. 17. Playing life in the metropolis: Mobile media and identity in Jakarta
  2. Michiel de Lange
  3. pp. 307-320
  4. open access
    • Download PDF Download
  1. 18. The conflicts within the casual: The culture and identity of casual online play
  2. Frans Mäyrä
  3. pp. 321-336
  4. open access
    • Download PDF Download
  1. 19. Afterplay
  2. Jos de Mul
  3. pp. 337-346
  4. open access
    • Download PDF Download
  1. About the authors
  2. pp. 347-352
  3. open access
    • Download PDF Download
  1. Index of Names
  2. pp. 353-358
  3. open access
    • Download PDF Download
  1. Index of Subjects
  2. pp. 359-366
  3. open access
    • Download PDF Download

Additional Information

ISBN
9789048523030
Related ISBN
9789089646392
MARC Record
OCLC
1111901579
Pages
334
Launched on MUSE
2019-08-12
Language
English
Open Access
Yes
Back To Top

This website uses cookies to ensure you get the best experience on our website. Without cookies your experience may not be seamless.