In this Book

summary
This book explores how modern media practices can illuminate participatory reading in England from the late-fourteenth to the early-sixteenth centuries. Nonlinear apprehension, immersion and embodiment are practices intimately familiar to readers of Wikipedia, players of video games and users of multi-touch mobile devices. But far from being unique to digital media, they have clear analogues in the pre-modern era. Participatory reading in late-medieval England traces how the affinities between old and new media can reveal fresh insights not only about the digital, but also about the long history of media forms and practices. It thus casts new light on the literary practices of a period pre- and post-print to demonstrate how participatory reading vitally contributed to and shaped these negotiations of fragile authority.

Table of Contents

Cover

Half Title, Series Page, Title Page, Copyright

Contents

pp. v

Acknowledgements

pp. vi-viii

Introduction: Reading practices and participation in digital and medieval media

pp. 1-24

Part I: Participatory discourse

1. Corrective reading: Geoffrey Chaucer’s Troilus and Criseyde and John Lydgate’s Troy Book

pp. 27-61

2. Nonlinear reading: the Orcherd of Syon, Titus and Vespasian, and Lydgate’s Siege of Thebes

pp. 62-102

Part II: Evoking participation

3. Reading materially: John Lydgate’s ‘Soteltes for the coronation banquet of Henry VI’

pp. 105-127

4. Reading architecturally: the wall texts of a Percy family manuscript and the Poulys Daunce of St Paul’s Cathedral

pp. 128-166

5. Reading temporally: Thomas of Erceldoune’s prophecy, Eleanor Hull’s Commentary on the penitential Psalms, and Thomas Norton’s Ordinal of alchemy

pp. 167-192

Conclusion: Nonreading in late-medieval England

pp. 193-203

Appendices

pp. 204-234

Bibliography

pp. 235-255

Index

pp. 256-261
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