In this Book
Game On!: Gamification, Gameful Design, and the Rise of the Gamer Educator
Book
2017
Published by:
Johns Hopkins University Press
summary
Helping teachers take advantage of game design principles and intrinsic motivators to build more effective courses.The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell’s Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell’s careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
Table of Contents
Cover
Title Page, Copyright Page
pp. i-vi
Contents
pp. vii-viii
Acknowledgments
pp. ix-xii
Prologue. Ashton to AppleâThe Breakout Year
pp. 1-4
1. A Societal Imperative: The Impetus for Online Education
pp. 5-19
2. How Did We Get Here? The Maturation of Online Education
pp. 20-43
3. The Fairy Tale MOOC
pp. 44-70
4. The Heroâs Journey
pp. 71-93
5. Ethical Decision Making
pp. 94-110
6. Dungeons and Discourse
pp. 111-130
7. Threat of Crime and Terrorism
pp. 131-149
8. Assessing Gamification: Conclusions and Implications
pp. 150-167
9. Catching Fire: The Model That Burned Brightest
pp. 168-182
Captainâs Epilogue
pp. 183-188
Bibliography
pp. 189-196
Index
pp. 197-204
| ISBN | 9781421423975 |
|---|---|
| Related ISBN(s) | 9781421423968 |
| DOI | 10.1353/book.57199![]() |
| MARC Record | Download |
| OCLC | 1017004771 |
| Pages | 216 |
| Launched on MUSE | 2018-01-03 |
| Language | English |
| Open Access | No |



