In this Book
- Queer Game Studies
- Book
- 2017
- Published by: University of Minnesota Press
Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games.
These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective.
Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming.
Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.
Table of Contents
- Introduction: Imagining Queer Game Studies
- pp. ix-xxxix
- Part I: Defining Queerness in Games
- 2. Queergaming
- pp. 15-24
- Part II: Queering Game Play and Design
- 6. Playing Outside
- pp. 55-62
- 7. Building a Queer Mythology
- pp. 63-68
- Part III: Reading Games Queerly
- 15. On Gone Home
- pp. 145-150
- Part IV: Queer Failures in Games
- 16. The Trouble with Communities
- pp. 153-162
- 18. The Nightmare Is Over
- pp. 179-186
- Part V: Queer Futures For Games
- 22. If Queer Children Were a Video Game
- pp. 225-238
- 23. Queer Growth in Video Games
- pp. 239-248
- 24. Finding the Queerness in Games
- pp. 249-258
- Contributors
- pp. 275-278