In this Book

summary

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.

Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.

Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”


Table of Contents

restricted access Download Full Book
  1. Cover
  2. restricted access
    • Download PDF Download
  1. Title page, Series page, Copyright
  2. restricted access
    • Download PDF Download
  1. Contents
  2. restricted access
    • Download PDF Download
  1. Introduction: Nobody Asked for a Toaster Critic
  2. pp. vii-xiv
  3. restricted access
    • Download PDF Download
  1. 1. The Squalid Grace of Flappy Bird
  2. pp. 1-9
  3. restricted access
    • Download PDF Download
  1. 2. A Portrait of the Artist as a Game Studio
  2. pp. 10-21
  3. restricted access
    • Download PDF Download
  1. 3. The Blue Shell Is Everything That’s Wrong with America
  2. pp. 22-27
  3. restricted access
    • Download PDF Download
  1. 4. Little Black Sambo, I’m Going to Eat You Up!
  2. pp. 28-33
  3. restricted access
    • Download PDF Download
  1. 5. Can a Gobbler Have It All?
  2. pp. 34-43
  3. restricted access
    • Download PDF Download
  1. 6. Racketeer Sports
  2. pp. 44-55
  3. restricted access
    • Download PDF Download
  1. 7. The Haute Couture of Videogames
  2. pp. 56-62
  3. restricted access
    • Download PDF Download
  1. 8. Can the Other Come Out and Play?
  2. pp. 63-70
  3. restricted access
    • Download PDF Download
  1. 9. A Way of Looking
  2. pp. 71-77
  3. restricted access
    • Download PDF Download
  1. 10. Free Speech Is Not a Marketing Plan
  2. pp. 78-88
  3. restricted access
    • Download PDF Download
  1. 11. Shaking the Holocaust Train
  2. pp. 89-95
  3. restricted access
    • Download PDF Download
  1. 12. The Long Shot
  2. pp. 96-102
  3. restricted access
    • Download PDF Download
  1. 13. Puzzling the Sublime
  2. pp. 103-110
  3. restricted access
    • Download PDF Download
  1. 14. Work Is the Best Place to Goof Off
  2. pp. 111-116
  3. restricted access
    • Download PDF Download
  1. 15. A Trio of Artisanal Reviews
  2. pp. 117-128
  3. restricted access
    • Download PDF Download
  1. 16. What Is a Sports Videogame?
  2. pp. 129-141
  3. restricted access
    • Download PDF Download
  1. 17. The Agony of Mastery
  2. pp. 142-149
  3. restricted access
    • Download PDF Download
  1. 18. The Abyss between the Human and the Alpine
  2. pp. 150-159
  3. restricted access
    • Download PDF Download
  1. 19. Word Games Last Forever
  2. pp. 160-171
  3. restricted access
    • Download PDF Download
  1. 20. Perpetual Adolescence
  2. pp. 172-180
  3. restricted access
    • Download PDF Download
  1. Conclusion: Anything but Games
  2. pp. 181-188
  3. restricted access
    • Download PDF Download
  1. Notes
  2. pp. 189-202
  3. restricted access
    • Download PDF Download
Back To Top

This website uses cookies to ensure you get the best experience on our website. Without cookies your experience may not be seamless.