In this Book
Playing the Past: History and Nostalgia in Video Games
Book
2008
Published by:
Vanderbilt University Press
summary
Playing the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture. The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the fond memories many of us have of classic gaming to contemporary representations of historical periods and events in video games. From Ms. Pac-Man and Space Invaders to Call of Duty and JFK: Reloaded, the games many of us have played since childhood inform how we see the world today, and the games we make and play today help us communicate ideas about real world history. By focusing on specific games, historical periods and media ecologies, these essays collectively take an in depth look at the related topics of nostalgia for classic gaming, gaming and histories of other media, and representations of real history in video games.
Table of Contents
Cover
Title Page
Contents
pp. v-vi
Preface and Acknowledgments
pp. vii-viii
1. Playing the Past: An Introduction
pp. 1-16
Part I: Playing in the Past: Negotiating Nostalgia and Classic Gaming
2. Why Old School is "Cool": A Brief Analysis of Classic Video Game Nostalgia
pp. 19-31
3. Homesick for Silent Hill: Modalities of Nostalgia in Fan Responses to Silent Hill 4: The Room
pp. 32-50
4. Playing the Deja-New: âPlug it in and Play TV Gamesâ and the Cultural Politics of Classic Gaming
pp. 51-68
5. Hacks, Mods, Easter Eggs, and Fossils: Intentionality and Digitalism in the Video Game
pp. 69-90
6. Screw the Grue: Mediality, Metalepsis, Recapture
pp. 91-108
Part II: Playing and the Past: Understanding Media History and Video Games
7. Unlimited Minutes: Playing Games in the Palm of Your Hand
pp. 111-125
8. Visions and Revisions of the Hollywood Golden Age and America in the Thirties and Forties: Prince of Persia and Crimson Skies
pp. 126-144
9. Toward a New Sound for Games
pp. 145-163
10. Remembrance of Things Fast: Conceptualizing Nostalgic-Play in the Battlestar Galactica Video Game
pp. 164-180
Part III: Playing with the Past: Nostalgia and Real History in Video Games
11. Just Less than Total War: Simulating World War II as Ludic Nostalgia
pp. 183-200
12. Performing the (Virtual) Past: Online Character Interpretation as Living History at Old Sturbridge Village
pp. 201-214
13. Documentary Games: Putting the Player in the Path of History
pp. 215-238
14. Of Puppets, Automatons, and Avatars: Automating the Reader-Player in Electronic Literature and Computer Games
pp. 239-264
Contributors
pp. 265-270
Index
pp. 271-286
| ISBN | 9780826592460 |
|---|---|
| Related ISBN(s) | 9780826516008 |
| MARC Record | Download |
| OCLC | 822041906 |
| Pages | 296 |
| Launched on MUSE | 2014-01-01 |
| Language | English |
| Open Access | No |


