In this Book
Toward a Gameic World: New Rules of Engagement from Japanese Video Games
Book
2023
Published by:
University of Michigan Press
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
summary
Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan’s biggest social and personal issues, including traumas: natural disasters (Disaster Report), a declining birthrate and aging population (Catherine), nuclear proliferation (Metal Gear Solid V); and youth social withdrawal (The World Ends with You). This book asks what some of the positive benefits are of working through a site of trauma from within a video game, and how games might teach us about Japanese culture and society through new kinds of interactive narratives, different from literature and film. The book proposes four new strategies of engagement with video games to explore the productive tensions that emerge at the boundaries of virtual reality, augmented reality, and gamification in contemporary Japan.
Table of Contents
Cover
Title Page
pp. i-iii
Copyright Page
pp. iv
Dedication
pp. v
Contents
pp. vi-vii
Figures
pp. viii-ix
Preface
pp. xi
Acknowledgments
pp. xii-xiv
Author’s Note
pp. xv-xvi
Introduction
pp. 1-26
One. Limited Engagement
pp. 27-47
Two. Distanced Engagement
pp. 48-72
Three. External Engagement
pp. 73-103
Four. Connective Engagement
pp. 104-129
Conclusion
pp. 130-138
Notes
pp. 139-143
References
pp. 144-157
Index
pp. 158-170
| ISBN | 9780472906239 |
|---|---|
| Related ISBN(s) | 9780472056149, 9780472076147, 9780472221103 |
| MARC Record | Download |
| OCLC | 1571459456 |
| Launched on MUSE | 2026-02-07 |
| Language | English |
| Open Access | Yes |
| Creative Commons | CC-BY-NC |
Copyright
2023



