In this Book

Toward a Gameic World: New Rules of Engagement from Japanese Video Games

Book
Ben Whaley
2023
summary
Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan’s biggest social and personal issues, including traumas: natural disasters (Disaster Report), a declining birthrate and aging population (Catherine), nuclear proliferation (Metal Gear Solid V); and youth social withdrawal (The World Ends with You). This book asks what some of the positive benefits are of working through a site of trauma from within a video game, and how games might teach us about Japanese culture and society through new kinds of interactive narratives, different from literature and film. The book proposes four new strategies of engagement with video games to explore the productive tensions that emerge at the boundaries of virtual reality, augmented reality, and gamification in contemporary Japan.

Table of Contents

Cover

Title Page

pp. i-iii

Copyright Page

pp. iv

Dedication

pp. v

Contents

pp. vi-vii

Figures

pp. viii-ix

Preface

pp. xi

Acknowledgments

pp. xii-xiv

Author’s Note

pp. xv-xvi

Introduction

pp. 1-26

One. Limited Engagement

pp. 27-47

Two. Distanced Engagement

pp. 48-72

Three. External Engagement

pp. 73-103

Four. Connective Engagement

pp. 104-129

Conclusion

pp. 130-138

Notes

pp. 139-143

References

pp. 144-157

Index

pp. 158-170
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