In this Book

summary

EPUB and EPDF available Open Access under CC-BY-NC-ND licence.

Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers.

The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.

Table of Contents

Front Cover

Title page, Copyright

pp. i-ii

Table of contents

pp. iii

List of figures

pp. iv

List of abbreviations

pp. v

About the authors

pp. vi

Acknowledgments

pp. vii-viii

1 What is VR and why use it in research?

pp. 1-27

2 Working with existing VR material: content analysis

pp. 28-47

3 Working with existing VR material: activities with participants

pp. 48-74

4 Working with social VR

pp. 75-97

5 Creating 360° imagery

pp. 98-116

6 Creating original VR content

pp. 117-135

7 Conclusion: next steps in VR research

pp. 136-142

Notes

pp. 143

Index

pp. 144-150

Back Cover

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