In this Book
Amherst College Press
- Video Game Art Reader: Volume 3
- Book
- 2022
- Published by: Amherst College Press
-
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
summary
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang.
Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang.
Table of Contents
Additional Information
ISBN
9781943208456
Related ISBN(s)
9781943208425
MARC Record
OCLC
1418849600
Launched on MUSE
2024-01-25
Language
English
Open Access
Yes
Creative Commons
CC-BY-NC-ND
Copyright
2019