Abstract

Abstract:

Since 2012 the American video games landscape has seen a rising tide of experimental, independently developed queer digital games. In this essay, I argue that the development of these games can be considered a form of digital humanities practice, and that the game makers who produce them can be seen as performing their own genre of American studies scholarship. Together, these games and their creators offer an alternative vision of the digital humanities, modeling counterstrategies for critical engagement through queer, digital praxis and pushing current conversations around diversity, representation, and social justice in DH in important new directions. To illustrate how these games model an alternative DH, this essay draws from interviews conducted with the queer indie game designers Aevee Bee, Andi McClure, and Nicky Case. Building from work by scholars like Tara McPherson, Kara Keeling, and Moya Bailey, this essay contributes to a larger push from scholars of sexuality, gender, and race within DH to interrogate the methods and meanings of the digital humanities and to continue to expand the field's engagement with perspectives that have too long been pushed to the margins.

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Additional Information

ISSN
1080-6490
Print ISSN
0003-0678
Pages
pp. 417-438
Launched on MUSE
2018-09-29
Open Access
No
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