Abstract

This article investigates the emerging methodologies of interactive performance. Interactive performance has been defined as one in which: digital technology is a central strategy, and there is a corporeal presence (live body) on stage, and there is real-time interactivity between the two. The central question of this study revolves around the evolving systems used to develop this work, specifically searching for solutions to the complex challenges raised when developing digital tools synergistically with dramatic content. As artistic researchers and educators in the School of the Arts, Media, Performance and Design, York University, and Artistic Directors of Out of the Box Productions, Gwenyth Dobie and William Mackwood are advantageously positioned to use creative practice as a primary means and method of inquiry. Through their research-creation work they recognize the general term “Animator” as better able to describe the blend of knowledge, interests, and investment needed of all participants for a successful outcome. Further, they implement the terms “Animator Performer” (AP) and “Media Animator” (MA) when working in the world of interactive performance. From the findings on their most recent immersive piece Rallentando — an Installation, Dobie and Mackwood detail new creation methodologies where Media Animator/Animator Performer collaborate in ‘real-time’ throughout the developmental process.

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