In lieu of an abstract, here is a brief excerpt of the content:

  • On Computational Ecosystems in Media Arts
  • Rui Filipe Antunes

This research is an exploration of issues surrounding the artistic production of computational ecosystems. A computational ecosystem is a system of agents designed to emulate, on computer, biological systems in which autonomous individuals are organized in a hierarchical food chain and interact by trading units of energy. This thesis maps out the field of computational ecosystems and examines their modes of production and functions. The central claim is that the narratives normally associated with these systems and their functioning are two complementary but separate entities. Considering these separately, the author argues, the computational ecosystem is an abstract generative engine for heterogeneity, spontaneity and even novelty. It is contended that the set of methods of production developed by exploratory artists using these artifacts might be instrumentalized as generative methods for the animation of general-purpose nonplayer characters in virtual worlds.

Click for larger view
View full resolution

Rui Filipe Antunes, still image from Where Is Lourenço Marques?, an ethnographic generative virtual world, animated with an autonomous population, 2013.

(© Rui Antunes)

[End Page 457]

Rui Filipe Antunes
Rui Filipe Antunes: <>.
PhD diss., University of London, U.K., 2014.


Additional Information

Print ISSN
p. 457
Launched on MUSE
Open Access
Back To Top

This website uses cookies to ensure you get the best experience on our website. Without cookies your experience may not be seamless.