Abstract

A great deal of semiotic variety exists within digital video productions. Consequently, many perspectives should be considered in their analysis, not only those that focus on the digital nature of their images. To demonstrate the importance of this thesis, several semiotic and critical issues relative to video and art are identified and discussed in the context of digital imaging, truth-falsehood production and Maxwell’s Demon, a 2D (two-dimensional) computer-animation work by artist James Duesing.

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