Abstract

The author discusses the Design Museum in London, which addresses the limitations of static museum displays. This new museum’s designers began with the premise that objects on plinths merely encourage aimless browsing, and thus they set about creating an environment that instead actively involves participants. His discussion follows the process of determining the museum’s format, part of which includes a computer game that recreates the design process, allowing participants a chance to design and evaluate products and to learn interactively in a stimulating environment.

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