Abstract

The author describes Sculptor, a three-dimensional computer modelling system that allows the use of sculptural methods for the construction of objects. These objects can be subsequently realised as physical sculptures through the use of a contour-slicing routine, though the major use of the system has been in the production of computer images of three-dimensional ‘scenes’. The origins, structure and usage of the system are described, followed by a discussion of the author’s personal exploration of its possibilities.

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