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gramsSeries 4 were published as ad hoc circulations, with Diagrams Series 4 available on-line electronically on the WELL through the ACEN (ArtCom Electronic Network) conference. After an intervening period of doing simple linear poems, I felt a strong desire to do something interactive and began working with bitmapped graphics. (Diagrams Series 4 and earlier works used charactermapped graphics only.) While experimenting with a drawing program I realized that with a mouse in an interactive bit-mapped graphics environment , phrases could be overlaid, rendering them mostly unintelligible. But as the mouse was moved across a cluster, all but one of the phrases could be hidden, allowingjuxtaposition at the same point in logical and physical space while still preserving legibility. This has led to my current series ofworks called Intergrams. These works are implemented at the moment as HyperCard stacks. Intergrams 1-7 have been integrated with a tutorial stack and a button menu. It can be run on any Macintosh with 1M of memory and a hard disk. In these works the card metaphor of HyperCard is used to show a level in the syntax diagram. Navigation of levels in the syntax diagram is done through clicking buttons. As you move to a higher layer, an entire screen is replaced by a rectangular button showing a much-reduced image of that screen; return to the lower level is achieved by clicking that button. Moving the mouse cursor across a phrase cluster hides all but one of the phrases, revealing a different phrase in turn. Because the phrases of a cluster occur in the same space, they must not be constrained in time; thus Intergrams are not performable. ARTENGINE Fred Truck, 4225 University, Des Moines, IA 50311, U.S.A. E-mail: ArtEngine is a program, for Macintosh Plus, SE or II personal computers with 2.5 megabytes of random access memory (RAM), that embodies the processes I use in making art. To run the program, text files are loaded into the memory of the Engine. These files are not only processed by ArtEngine but also formulate its structure -visual memory and associative memory. Visual memory contains procedures that draw a graphic image on the computer monitor. The object represented graphically is also described in associative memory in the form of a brief text statement. ArtEngine creates new images by synthesizing similarities between texts and objects--by comparing two text descriptions of objects in memory as well as by considering the geometric properties (such as size) of the graphics. The process begins when a text is loaded into the Engine. The text can be a novel, a critical essay or a newspaper article and can be of any length. The text is analyzed according to previously created lists, and further analysis results in recommendations concerning the size, color and medium of that described object. The analysis is stored in a special form of associative memory called a 'frame', which is accessible as a descriptive text report written by ArtEngine. The application places emphasis on creating links between visual memory and associative memory, thus becoming an interactive application and giving ArtEngine the spark of life and the potential for surprising behavior. Words On Works 91 ...


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