As the computer becomes more greatly accepted in the arts, much of what we now call ‘computer art’ will be absorbed by existing media. At the same time, computer art will develop from a minor, derivative medium to one with its own distinctive (and as yet mostly unimagined) characteristics. New opportunities will abound for the artist to develop the possibilities that the computer presents. Programming is the most effective way to explore and develop these possibilities. It should be taught to artists in a way in a way tailored to their visual orientation, perhaps using one of the new versions of computer languages that make visual programming less frustrating for the novice. Artists should also make a contribution to software development in general.


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pp. 49-51
Launched on MUSE
Open Access
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