Abstract

New forms of art and technology are frequently cast in the mode of old forms, just as other aspects of material and symbolic culture have been. Only when these new forms become available to the larger population can they affect cultural patterns of maintenance and change. The author traces the evolution from alphanumeric hardcopy, static and dynamic screen images, through objects and events that are not screen-based, to dynamic, interactive, multisensory output. The effects of origins and prior practices in both technology and art on form, content, material, technique, meaning and purpose of computer graphics are explored. Speculation regarding possible and probable futures are raised.

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