Abstract

The author discusses the current status of computer graphics with respect to art and society. It is argued that the most recent developments in micro-electronics have made computer art accessible to a large number of artists and amateurs. As a result, computer graphics will play an increasing role in studies of the theory of art, in education, and in entertainment, as well as in the shaping of the visual environment. Initial applications of computer graphics to traditional two-dimensional formats have now been superseded by more revolutionary modes of expression. It is argued that computer art could be considered an example of a ‘gentle’ technology that will gain more importance as large numbers of individuals are able to explore its potential.

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