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  • Leonardo Network News

The Newsletter of the International Society for the Arts, Sciences and Technology and of l’Observatoire Leonardo des Arts et Technosciences

CARL DJERASSI, 1923–2015

Carl Djerassi, world renowned for synthesizing a hormone in the 1950s that led to the invention of “the Pill,” died on 30 January 2015 at his home in San Francisco at age 91. In addition to his many notable accomplishments as a chemist, Djerassi also was a published novelist and playwright—the latest production of his play Insufficiency premiered in October 2014. In 1979 he founded the Djerassi Resident Artists Program (DRAP), a 585-acre retreat in the Santa Cruz Mountains south of San Francisco. Djerassi’s combination of talents in the arts and sciences was one of the inspirations for Scientific Delirium Madness, an annual artist-scientist residency at DRAP in collaboration with Leonardo/ISAST.


The Art|Sci Center at University of California, Los Angeles (UCLA), is dedicated to pursuing and promoting the evolving “Third Culture” by facilitating the infinite potential of collaborations between (media) arts and (bio/nano) sciences. The center’s affiliation with the California Nano-Systems Institute (CNSI) offers access to cutting-edge researchers and their laboratories and a dedicated gallery for exhibitions. Here, too, the center hosts the Sci|Art NanoLab Summer Institute for high school students, where they are introduced to the vast possibilities in the quantum field of artscience for the present and future generations. In cooperation with CNSI, the UCLA School of the Arts and the Department of Design|Media Arts, the Art|Sci Center supports visiting research scholars and artists in residency from around the world. The center hosts lectures, exhibitions, mixers, symposia and LASER events to bring artists and scientists together in order to mesh these cultures and inspire individuals to think about art and science as already interrelated and relevant to our society. This year marks the 10-year anniversary of the founding of the Art|Sci Center. See <>.


The Leonardo Affiliate Program provides a collaborative environment where leaders from top-ranked universities and independent nonprofits in the cross-disciplinary field of art, science and technology can interface and share best practices, research and opportunities with their peers across institutional boundaries. Join Leonardo and our community of engaged art-science researchers and practitioners in our efforts to promote interdisciplinary exploration. See <>.


Leonardo Fellow Richard Wirth has launched the “Prosocial Gaming Annotated Bibliography” for use in the field of Video Game Narrativism and the Humanities. This Leonardo Bibliography contains sources pertaining to both the study of interactive narrative, online-enabled narrative and storytelling, and both anthropological and sociological studies of games. Wirth, who was selected as the first Leonardo Fellow in the fall of 2014, designed his fellowship around his research of MMORPGs (Massively Multiplayer Online Role Playing Games) as interactive storytelling environments, comparing the function of secondary oral media across different modes of social interaction through the lens of video game ethnography. See <>.

The Leonardo Fellowship program recognizes accomplished graduate students and junior faculty from Leonardo Senior Affiliate organizations. Selected Leonardo Fellows are given the opportunity to advance their selected research or project area through such activities as publishing in Leonardo or creating a unique art-science project under the auspices of Leonardo/ISAST, as well as to receive mentorship from senior Leonardo editors. See <>.


The University of Texas at Dallas’s (UTD) new Edith O’Donnell Institute of Art History (EODIAH) and the Leonardo Initiatives of Arts and Technology (ATEC) at UTD have launched the Leonardo Generation 0 Project, an open and expanding archive of the foundational forces in art and technology. The aim of Leo nardo Generation 0 is to chronicle the multi-perspectival merger between art and technology from the years between 1950 and 1980 and to amplify the voices of pioneering and influential artists, engineers, curators and key organizations [End Page 316] through a growing databank...


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pp. 316-317
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