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  • Acting in Translation Art Gallery Jury

Kate Armstrong
Kate Armstrong is a Vancouver-based artist, writer, and independent curator producing exhibitions, events, and publications in contemporary media art in Vancouver, Canada, and internationally. She is a founder of Revised Projects and co-directed the Goethe Satellite, an initiative of the Goethe-Institut to produce 10 exhibitions and commissions in Vancouver between 2011 and 2013. Recent curatorial projects include the electronic literature commission Tributaries & Text-Fed Streams (2008) for the Capilano Review; Group Show (2010) for the Vancouver Winter Olympics; Electric Speed (2011–2012) for the Surrey Art Gallery; Extract: Text Works from the Archive (2012) for Grunt Gallery; and Live/Work Hypercube (2013) for the New Forms Festival. Armstrong is the author of Crisis & Repetition: Essays on Art and Culture (Michigan State University Press, 2002). Other books include Medium (2011), Source Material Everywhere (2011), and the 12-volume Path (2008/2012). Armstrong is Director of the Social + Interactive Media (SIM) Centre at Emily Carr University of Art + Design, and an Artistic Director of the International Symposium on Electronic Art (ISEA) in 2015.

Cézanne Charles
Cézanne Charles is co-director of rootoftwo, the hybrid design studio she formed with John Marshall in 1998. rootoftwo make hybrid design projects, social objects, experiences, and works for the public realm—typically at the scale of devices, furniture or small buildings. They have presented work in Australia, Brazil, China, Denmark, Japan, Macedonia, the Netherlands, Spain, the UK and the US. Their works create a condition where we can perceive ourselves, the here and now, and the future differently. Charles is also director of creative industries for ArtServe Michigan. She is on the programming committee for the Museum of Contemporary Art Detroit. She has commissioned, curated, and presented talks, research, and works by creative practitioners exploring the implications of emerging technologies and scientific developments on contemporary culture in both the US and the UK.

Mona Kasra
Mona Kasra is a media artist, educator, and a PhD candidate at University of Texas at Dallas with a focus in Arts & Technology. Her research is centered around the impact, power, and politics of the image in the digital networked era. She is especially interested in ways by which digital images, coupled with social media technologies, reconstruct the extent of public awareness and action against unjust sociopolitical affairs around the world. Kasra holds a BA in Graphic Design and an MFA in Video/Digital Art, and has shown work in many exhibitions in both gallery and online settings. In 2011, she served as the Art Gallery Chair at SIGGRAPH in Vancouver, Canada.

Mushon Zer-Aviv
Mushon Zer-Aviv is a designer, an educator and a media activist based in New York and Tel Aviv. His work involves media in public space and public space in media. Zer-Aviv’s collaborations include co-founding Shual.com, a foxy design studio; YouAreNotHere.org, a tour of Gaza through the streets of Tel Aviv; Kriegspiel, a computer game version of the Situationist Game of War; the Turing Normalizing Machine, exploring algorithmic prejudice; Alef, the open-source multi-script font; the Collaborative-Futures.org collaboratively authored book; and multiple government transparency and civic participation initiatives with the Public Knowledge Workshop. Zer-Aviv is also in charge of map design at Waze.com. He is an honorary resident at Eyebeam, an art and technology center in New York, and teaches digital media as a faculty member of Shenkar School of Engineering and Design. He blogs at Mushon.com and can be followed at @mushon.

Amit Zoran
Amit Zoran is a post-doc in the Fluid Interfaces Group at the MIT Media Lab. He holds a PhD and an MS in Media Arts and Science from the MIT Media Lab, an MDes in product design from Bezalel, and a BSc in Communication System Engineering from Ben-Gurion University, Israel. In his work and research, Zoran explores the two divergent realms of emerging computational technologies and traditional hand-hewn skills. He wishes to develop a new way of thinking about these polarities: the digital machine, as generator of control and efficacy, and the human hand, as preserver of subjective intentions and expressivity. [End Page 394...

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