Abstract

The author describes his development of a computerbased paper-marbling tool, based on a traditional Turkish art form in which marbled-paper Þgures and patterns are created on the surface of a liquid bath. Similar works can be obtained by simulating ßuid ßows on a computer, using the Navier- Stokes equations as the physical model of the ßuid ßows. The author has created an application program that includes marbling tools. Such a program must run in real time, so that hand-eye coordination is required of the user. Real-time simulation of ßuid ßows requires much processor power. The author has attempted to adapt this technique for use with a personal computer. To decrease the processing power required, the image size may be decreased, but the results may nnot be as satisfactory.

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Additional Information

ISSN
1530-9282
Print ISSN
0024-094X
Pages
pp. 49-52
Launched on MUSE
2004-02-27
Open Access
No
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