Abstract

Academic libraries not only need to focus on instructing students about library resources but also need to actively reach out to them. One way to accomplish this is to integrate gaming into library programming and instruction. The staff of the Lawrence University Seeley G. Mudd Library has been successfully incorporating games into library outreach programming. This article explores the various ways academic libraries have been integrating games into instruction and programming and provides advice and anecdotal evidence from programming experiences at the Seeley G. Mudd Library.

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Additional Information

ISSN
1559-0682
Print ISSN
0024-2594
Pages
pp. 802-813
Launched on MUSE
2013-08-15
Open Access
No
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