Abstract

The mode of production and the visual aesthetic of the digital action cinema represented by Mark Neveldine and Brian Taylor's Crank (2006) and its 2009 sequel, Crank 2: High Voltage (both partially shot on Rollerblades at high speed), represent hypermediation as hypermasculinity. Reflecting the development of visual culture and a historically masculinized relationship with technology, the immersive gamespace created in this model of filmmaking indicates the narrational merging of product and process.

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