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Joe Swanberg, Intimacy, and the Digital Aesthetic
- Cinema Journal
- University of Texas Press
- Volume 50, Number 4, Summer 2011
- pp. 117-135
- 10.1353/cj.2011.0049
- Article
- Additional Information
LOL (Joe Swanberg, 2006) is a product of Internet and early twenty-first-century cultures. Responding to its time, the film posits a distinct vision and artistic practice, one espousing a digital aesthetic intended to create a radical sense of intimacy.