In lieu of an abstract, here is a brief excerpt of the content:

  • Glowing Pathfinder Bugs
  • Anthony Rowe (bio)

Click for larger view
View full resolution

Glowing Pathfinder Bugs.

© 2009 squidsoup.org.

Using the shared environment of a sandpit, Glowing Pathfinder Bugs allows virtual creatures and real people to coexist and communicate. The sand operates as a tactile interface, allowing participants to define physical landscapes to which the digital creatures respond in real time. The result is a form of animal husbandry—a sense of controlling and caring for the bugs.

Glowing Pathfinder Bugs was commissioned by Folly for PortablePixelPlayground (www.portablepixelplayground.org).

Glowing Pathfinder Bugs resulted from a period of research into interaction in three physical dimensions. Techniques and technologies that were originally designed to track human gestures and movement have been used here to blur the boundaries between the real world and virtual space. [End Page 412]

In this work, the physical and tactile landscape of a sandpit is mapped directly onto virtual space. Any changes to the physical topography of the sandpit are immediately mirrored in the virtual environment. The virtual space is then mapped directly back onto the physical space by projecting the bugs onto the sand. The creatures are able to navigate this ever-changing landscape, aware of their physical surroundings, searching out gullies and low-lying areas in real time.

Because the bugs' decisions are based on their environment, and this is controlled by participants, there is a strong sense of communication and interaction between the bugs and people. This interaction extends to how people play with the bugs. They can be antagonized—even terrorized—but they can also be anthropomorphized, cared for, and husbanded.


Click for larger view
View full resolution

Glowing Pathfinder Bugs.

© 2009 squidsoup.org.

Squidsoup's work combines sound, physical space, and virtual worlds to produce immersive and emotive headspaces. They aim to allow participants to take active control of their experience. They explore the modes and effects of interactivity, looking to make digital experiences where meaningful and creative interaction can occur.

Squidsoup is an open group of collaborators. Glowing Pathfinder Bugs was created by Anthony Rowe, creative lead and Squidsoup founder. He is also Associate Professor of Interaction Design at the Oslo School of Architecture and Design (Norway). Chris Bennewith, visual designer at Squidsoup, is Associate Professor, Head of the Institute of Visual Communication at Massey University, Wellington (New Zealand). Liam Birtles is Senior Lecturer in Digital Media Production at Arts University College Bournemouth (United Kingdom). [End Page 413]

Anthony Rowe

Oslo School of Architecture and Design / Squidsoup
Norway
ant@squidsoup.org

Collaborators: Anthony Rowe, Liam Birtles, Chris Bennewith

www.squidsoup.org
www.squidsoup.org/bugs

...

pdf

Share