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Random and Raster: Display Technologies and the Development of Videogames
- IEEE Annals of the History of Computing
- IEEE Computer Society
- Volume 31, Number 3, July-September 2009
- pp. 34-43
- Article
- Additional Information
Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.