Abstract

The author's 2005 Leonardo publication documented a biology-based procedure for generating experimental digital architecture. The text evolved out of Louis Sullivan's morphological lexicon and design process as articulated in A System of Architectural Ornament. The present article is rooted in that paper but here infused with theoretical ideas from Leibniz, Deleuze, Rajchman and Dawkins emphasizing biodesign and bioarchitecture's role as part of nature. In addition, new projects and digitally grown tree/truss experiments illustrate generative, digital-botanic designs integrating biological simulation and/or 3D parametric components inspired by nature.

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