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Dirk Paesmans and Joan Heemskerk (a/k/a Jodi), SOD, Macintosh/PC computer game, 1999. (© Jodi) SOD is an extreme modification or "hack" of id Software's action game Wolfenstein 3D, in which the goal was to escape from a Nazi dungeon. In SOD, Wolfenstein 3D's representational renderings (considered state-of-the art at the time of the game's release in 1992) have been replaced by pure geometrical forms in a limited palette of black, white and gray. The result is a game space that is loosely architectural and extremely disorienting; it is easy to get lost, and it can be difficult to distinguish the walls from the targets one is supposed to shoot. Paesmans and Heemskerk complement the game-play difficulties with a cryptic interface (setting game preferences is no easy task!) and tongue-in-cheek game instructions along the lines of "If you are tough, press N. If not, press Y daintily." With its stark elegance, SOD offers a compelling alternative to the computer game industry's mindless pursuit of representational realism. Shown here are 12 screen shots from SOD, which can be downloaded at <http://sod.jodi.org>.
Dirk Paesmans and Joan Heemskerk, Carrer Brac 56 Pral 1, 08009 Barcelona, Spain. E-mail: <email@example.com>. [End Page 12]