Abstract

The authors present their research on using virtual reality (VR) in the presentation of protein music and immersive games. They first describe the core components of VR technology for protein modeling, visualization and interaction. They then present their implementations of VR protein games and protein-derived computer music. Instruction in proteinstructure learning is discussed in the context of the authors' trial project in the Chinese High School in Singapore and an exhibition at Singapore Art Museum.

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Additional Information

ISSN
1530-9282
Print ISSN
0024-094X
Pages
pp. 135-137
Launched on MUSE
2006-04-12
Open Access
No
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