The authors present an introduction to the new interdisciplinary area of aesthetic computing and proceed to define this area with examples from each of their own disciplines, practices and research. While several decades of publication and work have resulted in significant advancements in art as implemented through technology, less emphasis has been placed on studying the converse issue of art's effect on computing, or "aesthetic computing." The authors present their individual work in this area and then follow with brief criticism of one another's work to elucidate different perspectives on the idea. By approaching the topic of aesthetic computing in this manner, the paper serves as an introduction to and survey and analysis of the field.