Theatre Topics
Volume 18, Number 2, September 2008
E-ISSN: 1086-3346 Print ISSN: 1054-8378
DOI: 10.1353/tt.0.0031
E-ISSN: 1086-3346 Print ISSN: 1054-8378
DOI: 10.1353/tt.0.0031
Lance Gharavi
Of Both Worlds: Exploiting Rave Technologies in Caridad Svich’s Iphigenia
Theatre Topics - Volume 18, Number 2, September 2008, pp. 223-242
The Johns Hopkins University Press
Project MUSE - Theatre Topics - Of Both Worlds: Exploiting Rave
Technologies in Caridad Svich's Iphigenia Project MUSE Journals Theatre
Topics Volume 18, Number 2, September 2008 Of Both Worlds: Exploiting
Rave Technologies in Caridad Svich's Iphigenia Theatre Topics Volume
18, Number 2, September 2008 E-ISSN: 1086-3346 Print ISSN: 1054-8378
DOI: 10.1353/tt.0.0031 Of Both Worlds: Exploiting Rave Technologies in
Caridad Svich's Iphigenia Lance Gharavi Only ten years ago, at the end
of the last century, the inclusion of digital media into a live theatre
event still provided a relatively novel spectacle. In the United
States, the important work by groups within academia like Mark Reaney's
Institute for the Exploration of Virtual Realities (i.e. VR) at the
University of Kansas,1 David Saltz's Interactive Performance Laboratory
at the University of Georgia,2 and, outside of academia, the George
Coates Performance Works,3 Gertrude Stein Repertory Theatre,4 and, in
the United Kingdom, Steve Dixon's Chameleons Group5 (among several
others6) became models of startling and exciting innovation, their
productions revealing the rich possibilities that digital technology
and media held for the art of the theatre. It seemed a brave new world
for these pioneers, heady days before the dot-com implosion, the iPod
revolution, the ubiquitous cell-phone camera, and the itchy, social
scourge of "CrackBerry" addiction. But from our current perspective in
this country, as we...