The Velvet Light Trap
Number 52, Fall 2003
E-ISSN: 1542-4251 Print ISSN: 0149-1830
DOI: 10.1353/vlt.2003.0018
E-ISSN: 1542-4251 Print ISSN: 0149-1830
DOI: 10.1353/vlt.2003.0018
Hotchkiss, Lia M.
"Still in the Game": Cybertransformations of the "New Flesh" in David Cronenberg's eXistenZ
The Velvet Light Trap - Number 52, Fall 2003, pp. 15-32
University of Texas Press
Lia M. Hotchkiss - "Still in the Game": Cybertransformations of the
"New Flesh" in David Cronenberg's eXistenZ - The Velvet Light Trap 52
The Velvet Light Trap 52 (2003) 15-32 "Still in
the Game": Cybertransformations of the "New Flesh" in David
Cronenberg's eXistenZ Lia M. Hotchkiss Cyberspace is more than a
breakthrough in electronic media or in computer interface design. With
its virtual environments and simulated worlds, cyberspace is a
metaphysical laboratory, a tool for examining our very sense of
reality. --Michael Heim, "The Erotic Ontology of Cyberspace" Michael
Heim's description of cyberspace as a metaphysical laboratory recalls
David Cronenberg's Naturalistic remark in a 1989 interview that he
"look[s] at each film as sort of a lab experiment" (Hickenlooper 4).
This coincidence of description is particularly appropriate in light of
the director's film eXistenZ (1999), which features a virtual reality
game whose contingency and inferred, rather than explained, rules and
objectives are designed to mimic the frequent uncertainties of life
itself as an unfolding process. Not only is the game eXistenZ, in the
words of its designer, Allegra Geller (Jennifer Jason-Leigh), "a game
everybody's already playing," but, run through and powered by the
players' nervous systems, it is a game interface and world whose
particular gaming sessions or plots incorporate and hence manifest the
individual players' preoccupations, in this instance, the potentially...